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WinEGLPlatformGeneric.h
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WinEGLPlatformGeneric.h
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#pragma once
/*
* Copyright (C) 2005-2011 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "utils/StringUtils.h"
#include <EGL/egl.h>
#ifndef TARGET_WINDOWS
#include <EGL/eglext.h>
#endif
class CWinEGLPlatformGeneric
{
public:
CWinEGLPlatformGeneric();
virtual ~CWinEGLPlatformGeneric();
virtual EGLNativeWindowType InitWindowSystem(EGLNativeDisplayType nativeDisplay, int width, int height, int bpp);
virtual void DestroyWindowSystem(EGLNativeWindowType native_window);
virtual bool SetDisplayResolution(int width, int height, float refresh, bool interlace);
virtual bool ClampToGUIDisplayLimits(int &width, int &height);
virtual bool ProbeDisplayResolutions(std::vector<CStdString> &resolutions);
virtual bool InitializeDisplay();
virtual bool UninitializeDisplay();
virtual bool CreateWindow();
virtual bool DestroyWindow();
virtual bool BindSurface();
virtual bool ReleaseSurface();
virtual bool ShowWindow(bool show);
virtual void SwapBuffers();
virtual bool SetVSync(bool enable);
virtual bool IsExtSupported(const char* extension);
virtual EGLDisplay GetEGLDisplay();
virtual EGLContext GetEGLContext();
protected:
virtual EGLNativeWindowType getNativeWindow();
EGLNativeWindowType m_nativeWindow;
EGLNativeDisplayType m_nativeDisplay;
EGLDisplay m_display;
EGLSurface m_surface;
EGLConfig m_config;
EGLContext m_context;
CStdString m_eglext;
int m_width;
int m_height;
};