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Prop.md

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Prop class reference

See also:

Prop (see Prop.h) is an interface (base class) implemented by 3 classes:

  • BridgeProp for Yun board and Yun shield
  • EthernetProp for Ethernet shield
  • WifiProp for WiFiNINA boards

Constructors

  • BridgeProp(const char*, const char*, const char*, const char*, const int)
  • EthernetProp(const char*, const char*, const char*, const char*, const int)
  • WifiProp(const char*, const char*, const char*, const char*, const int)

Each constructor implement the Prop interface:

  • Props(const char* client_id, const char* in_box, const char* out_box, const char* broker, const int port)
BridgeProp prop(u8"Arduino Blink", // as MQTT client id, should be unique per client for given broker
                u8"Room/My room/Props/Arduino Blink/inbox",
                u8"Room/My room/Props/Arduino Blink/outbox",
                "192.168.1.53", // your MQTT server IP address
                1883); // your MQTT server port;

Interface

The Prop class interface is consistent with the Prop class of the PyProps library for Raspberry boards.

  • virtual void begin(void(*)(String) = NULL) = 0
    • the pure virtual begin() sets the network client
  • void addData(PropData*)
    • registers a PropData instance to be treated by sendAllData() and sendDataChanges() methods
  • void loop()
    • is the method to be called in the sketch loop()
  • void resetIntervals(const int changes, const int silent)
  • void resetMcu()
    • restarts the sketch (like the reset button)
  • void sendAllData()
    • sends the DATA message for all registered data
  • void sendDataChanges()
    • sends the DATA message for all registered data that value has changed since last call
  • void sendData(String variables)
    • send the data string in a DATA message
  • void sendDone(String action)
    • send the action string in a DONE message
  • void sendMesg(String message)
    • send the message string in a MESG message to the outbox
  • void sendMesg(String topic, char* message)
    • send the message string in a MESG message to the topic parameter
  • void sendOmit(String action)
    • send the action string in a OMIT message
  • void sendOver(String challenge)
    • send the challenge string in a OVER message
  • void sendProg(String program)
    • send the program string in a PROG message
  • void sendRequ(String request)
    • send the request string in a REQU message to the outbox
  • void sendRequ(String topic, char*)
    • send the request string in a REQU message to the topic parameter

For send----() methods see Application protocol for escape room 2.0 prop

Author

Faure Systems (Oct 18th, 2019)