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Sprite, Tile, TextDrawable などのテクスチャを描画するクラスのロジックを纏める
public abstract class TextureDrawableBase : IDrawable { public int Width { get; set; } public int Height { get; set; } public Vector Size { get; set; } public Texture2D Texture { get; set; } public void Draw(...) { ... } }
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Sprite, Tile, TextDrawable などのテクスチャを描画するクラスのロジックを纏める
The text was updated successfully, but these errors were encountered: