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XEMU resolution scaling prevents Metal Arms from booting #1029
Comments
it boots just fine for me same build, FMVs do stutter though RX6700XT |
Maybe a difference b/w Nvidia/AMD? I can recreate pretty reliably |
possibly cause aside from video lag i get ingame just fine |
Attached a video of the issue to the original description |
I'd suggest looking at the depth buffer format used by this game to see if this is a dup of #278. There is something pathological with the AMD driver and 24s8 depth textures that causes massive amounts of time to be spent doing CPU-based conversion. I'd expect any increase in resolution to increase the amount of time spent. You can also run a profiler to see if an unusual amount of time is spent in the driver in some other conversion function, comparing profiles at different resolutions to see if something jumps out when the scale is increased. |
Title
https://xemu.app/titles/5655000a/
Bug Description
Metal arms will not initialize FMVs/main menu unless scaling is turned off or below 4x at game start.
To reproduce issue:
Start game with scaling enabled
Wait for game to start
Continue waiting
Disable scaling, game starts immediately.
Additionally, scaling causes FMVs to play at a slower rate proportionally to scaling. 2x and 3x produces same results as 1x, but anything above causes stuttering that gets worse at higher scales.
Here is a video of the issue. For posterity's sake I didn't wait, but the loading screen has appeared for upward of 10 minutes.
https://youtu.be/2e-dTMTN_aU
Expected Behavior
Boot game, game loads into FMVs
xemu Version
Version: 0.7.28
Branch: master
Commit: 176b574
System Information
CPU: AMD Ryzen 7 3700X 8-Core Processor
OS Version: Windows 10
Manufacturer: NVIDIA Corporation
GPU Model: NVIDIA GeForce RTX 3070/PCIe/SSE2
Driver: 4.0.0 NVIDIA 511.79
Shader: 4.00 NVIDIA via Cg compiler
Additional Context
No response
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