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Midtown Madness 3: Flickering shadows #1261

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a-hurst opened this issue Sep 12, 2022 · 3 comments
Open

Midtown Madness 3: Flickering shadows #1261

a-hurst opened this issue Sep 12, 2022 · 3 comments
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bug Something isn't working

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@a-hurst
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a-hurst commented Sep 12, 2022

Title

https://xemu.app/titles/4d53002a/#Midtown-Madness-3

Bug Description

During gameplay, there's some weird flickering in the shadows on the ground. Things seem to settle if I stay in one place for a while, but otherwise it's pretty constant. It starts immediately after starting free roam:

mm3_xemu1.mp4

Expected Behavior

From gameplay videos on YouTube it looks like xemu didn't used to have this issue, so I figure this is either this is a regression or a macOS-specific quirk: https://www.youtube.com/watch?v=UR2Pb9HnqbE

xemu Version

Version: 0.7.69
Branch: master
Commit: f7b2acb
Date: Fri Sep 9 21:01:10 UTC 2022

System Information

CPU:
OS Platform: macOS
OS Version: Version 12.5.1 (Build 21G83)
Manufacturer: Apple
GPU Model: Apple M1 Pro
Driver: 4.1 Metal - 76.3
Shader: 4.10

Additional Context

If there's any other helpful debug info I can provide, please let me know!

@a-hurst a-hurst added the bug Something isn't working label Sep 12, 2022
@TheLonelyAdventurer
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I think this is related, but I may also add that:

  1. Some elements like walls disappear sometimes especially if there are shadows expected to be in that direction

  2. The car lights's origin point is depositioned and might cast an unexpected dark ball behind the car

  3. Sometimes, in shadows, there is a graphics mask that makes the floor transparent.

@SpecialDarkwolf999
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upscaling for this game is not working right.
it will slow the game very down and causes graphic stripes in game

@seanarimo
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Upscaling still has slowdown and graphical issues.
Looks fine at Native Resolution (tested around 6 missions).
Xemu Version: 0.7.118

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