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Midtown Madness 3: Flickering shadows #1261
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I think this is related, but I may also add that:
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upscaling for this game is not working right. |
Upscaling still has slowdown and graphical issues. |
I tried this out on version 0.7.127 on both Windows 10 (Intel i7 4770) and macOS (Sonoma 14.5, M1). The shadow issues appears consistent between both Windows and Mac. The game is still playable but the shadow flickering can be quite distracting. I've attached a few gameplay videos. For me the flickering wasn't nearly as bad as shown in @a-hurst's video above, mostly just some weirdness with the car's shadows. Could this relate to #1016 which also impacts MM3. MM3.XEMU.0-7-127.macOS.1.mov(No audio unfortunately) MM3.XEMU.0-7-127.Windows.1.movMM3.XEMU.0-7-127.Windows.2.mov |
Title
https://xemu.app/titles/4d53002a/#Midtown-Madness-3
Bug Description
During gameplay, there's some weird flickering in the shadows on the ground. Things seem to settle if I stay in one place for a while, but otherwise it's pretty constant. It starts immediately after starting free roam:
mm3_xemu1.mp4
Expected Behavior
From gameplay videos on YouTube it looks like xemu didn't used to have this issue, so I figure this is either this is a regression or a macOS-specific quirk: https://www.youtube.com/watch?v=UR2Pb9HnqbE
xemu Version
Version: 0.7.69
Branch: master
Commit: f7b2acb
Date: Fri Sep 9 21:01:10 UTC 2022
System Information
CPU:
OS Platform: macOS
OS Version: Version 12.5.1 (Build 21G83)
Manufacturer: Apple
GPU Model: Apple M1 Pro
Driver: 4.1 Metal - 76.3
Shader: 4.10
Additional Context
If there's any other helpful debug info I can provide, please let me know!
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