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Snapshots bound to a key overwrite snapshots of other games #1566

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Shideravan opened this issue Nov 29, 2023 · 1 comment
Open

Snapshots bound to a key overwrite snapshots of other games #1566

Shideravan opened this issue Nov 29, 2023 · 1 comment
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enhancement New feature or request

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@Shideravan
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Bug Description

When you record a snapshot in game A, then you’re playing game B and record a snapshot on the same bound key, the snapshot of game B will overwrite the snapshot of game A and that unrelated snapshot of another game will be lost.

Expected Behavior

The ideal would be for each game to have its set of created snapshots. So when you register something with F5 in game A and then register with F5 in game B, you will have 2 separate snapshots, Game A F5 and Game B F5. There is no problem overwriting the snapshot when you run the same game, but in different games it can cause accidents.

xemu Version

0.7.117

System Information

OS: Windows 10 x64
CPU: i7-4790
GPU: GTX 1070

Additional Context

No response

@Shideravan Shideravan added the bug Something isn't working label Nov 29, 2023
@antangelo antangelo added enhancement New feature or request and removed bug Something isn't working labels Nov 29, 2023
@antangelo
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I don't consider this a bug as it's working as originally intended. Snapshots are not saved per-title and are of the full system state at the time of creation (including any currently running software). You can change which snapshot the function keys point to when you switch software in the UI.

I'll leave it open as a feature request if someone wants to make it an option to switch out snapshot bindings per-title.

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