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i noticed this while trying to replicate the shader on PC, and i was using xemu as a reference. Somebody pointed out the tube was "flashing" too quickly. the tube is just a rotated texture sliding around the model its on, the brighter it is the more it "fills" the tube.
investigated by examining the original "tags" or building blocks for the game from retail map files
Input C here is being modified before being sent out by "mapped to"
There is apparently blue colored tube object surrounding the beam which is not rendering correctly.
Xbox:
xemu:
Screenshots courtesy ngrst183.
Title: 4d530004
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