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The text was updated successfully, but these errors were encountered:
mborgerson
changed the title
Phantom Crash crashes on loading a Stage
Fragment shader may try to assign to alpha channel of a dot product expression
Oct 30, 2020
mborgerson
changed the title
Fragment shader may try to assign to alpha channel of a dot product expression
Generated frag shader may assign alpha channel of dot product statement
Oct 30, 2020
It'd be interesting to re-test this with #720 which makes some significant changes to the combiner generation. If this is still reproducible, I'd be very interested to look at a log of the pgraph trace around the time of the crash; the vectors being dotted don't make any sense since they're set to the combiner zero constant.
I own this game but I'm getting a crash when attempting to get past the start screen so I can't verify at the moment (could be dump related, HDD image related, or the fact that I'm running it off my dev branch to have more debugging output).
It'd be interesting to re-test this with #720 which makes some significant changes to the combiner generation. If this is still reproducible, I'd be very interested to look at a log of the pgraph trace around the time of the crash; the vectors being dotted don't make any sense since they're set to the combiner zero constant.
I own this game but I'm getting a crash when attempting to get past the start screen so I can't verify at the moment (could be dump related, HDD image related, or the fact that I'm running it off my dev branch to have more debugging output).
Can confirm #720 fixes. The game is fully playable and running really well
https://xemu.app/titles/4d530046/#Phantom-Dust
Title "Phantom Dust" will crash when entering campaign.
Failing Fragment Shader from "Phantom Dust"
The text was updated successfully, but these errors were encountered: