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MagiDeathFight! has broken textures when first character select screen #679

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Triticum0 opened this issue Jan 27, 2022 · 2 comments
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@Triticum0
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Triticum0 commented Jan 27, 2022

Title

https://xemu.app/titles/544b0001/#Magi-Death-Fight

Bug Description

When first opening the character select screen the character model and character select diamond are incorrectly wrapped around the object. After going ingame and quitting to the menu it seem to be fixed but i don't know why?
Screenshot from 2022-01-27 03-51-16
Screenshot from 2022-01-27 03-51-20

Also affect map select:
Screenshot from 2022-01-27 03-52-41

Expected Behavior

Correct behavior after backing out to menu after going ingame:
Screenshot from 2022-01-27 03-53-52
Screenshot from 2022-01-27 03-54-01
Screenshot from 2022-01-27 03-54-12

xemu Version

Version: 0.6.2
Branch: master
Commit: 6b821d2
Date: Sun Jan 23 03:25:01 UTC 2022
Last-known Working: N/A

System Information

Field Value
OS Ubuntu 20.04.3 LTS
CPU Intel(R) Pentium(R) CPU 3825U @ 1.90GHz
Graphics Device Mesa Intel(R) HD Graphics (BDW GT1)
Graphics Driver Drivers: 4.6 (Core Profile) Mesa 21.0.3

Additional Context

It seem that loading from a vm also fixes the issue so i one of the logs is massive
Incorrect behavior Log:log.zip
Correct behavior Log: MagiDeathFight!.zip

@Triticum0 Triticum0 added the bug Something isn't working label Jan 27, 2022
@abaire
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abaire commented Jul 16, 2022

@Triticum0 can you get a new pgraph log of any one of those screens (trace-event nv2a_pgraph_method* on)?

The logging has been much improved since v0.6.2 so I think it'll be easier to diagnose with a new log.

@Triticum0
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Triticum0 commented Jul 16, 2022

@abaire
Magi1.txt
exit-ingame.txt

The bottom one is with the correct behavior after being ingame

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