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4E4D07D3 - Ridge Racer 6 #21

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6 tasks
benvanik opened this issue May 25, 2015 · 41 comments
Open
6 tasks

4E4D07D3 - Ridge Racer 6 #21

benvanik opened this issue May 25, 2015 · 41 comments
Labels
apu-garbage Audio is garbled, glitchy, or corrupted. gpu-drawing-corrupt Graphics objects are garbled, glitchy, or corrupted in some way. gpu-driver-issues-nvidia Title has issues with NVIDIA GPUs. state-gameplay Title has functional gameplay. vsync-off-speedup Game speed changes when vsync is disabled or vsync interval is changed.

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@benvanik
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benvanik commented May 25, 2015

Marketplace
Marketplace (Demo)

v4.0.0.0

Tested against xenia-project/xenia@ddbab82

  • Bad save init - XamShowDeviceSelectorUI/errors
  • Texture flickering (color inversion?)
  • XMA audio in menus progressively plays more garbage (like 434107D5 - 通信対戦麻雀 闘龍門 #18)
  • Depth buffer not clearing properly
  • Cube mapping not supported in shaders
  • Slow audio callbacks during menus, but ok in game
@benvanik benvanik added state-playable Title can be reasonably played from start to finish with little to no issues. kernel-threading-stalls Title freezes due to guest threads waiting on each other. gpu-drawing-corrupt Graphics objects are garbled, glitchy, or corrupted in some way. gpu-shader-errors Graphics shader issues, such as things being too bright, dark, or the wrong color. kernel-save-file-errors Title has issues saving or loading save games. apu-garbage Audio is garbled, glitchy, or corrupted. labels May 25, 2015
@Parovozik
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OpenGL. Boot OK. Menu OK. Ingame FAIL.
Vulkan. Boot OK. Menu OK. Ingame preview track and after crash.
Log (Vulkan)
xenia_RidgeRacer6_VK.zip
bandicam 2016-10-03 15-23-55-234

@Parovozik
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Tested on (xenia-project/xenia@761ae4e)

Issues:

Partially broken graphics, random crashes, save-states not works
Performance is good, Sound works
For run ingame needed skip preview track!

LOGs:

RidgeRacer6_OpenGL.txt
RidgeRacer6_Vulkan.txt MEGA cloud

YouTube RidgeRacer6 Vulkan
YouTube RidgeRacer6 OpenGL

Screenshots:

Vulkan:
xenia ridge6 vk mp4_snapshot_00 49_ 2017 04 17_22 05 35
Vulkan:
xenia ridge6 vk mp4_snapshot_01 57_ 2017 04 17_22 05 53
OpenGL:
xenia ridge6 ogl mp4_snapshot_01 08_ 2017 04 17_22 06 16
OpenGL:
xenia ridge6 ogl mp4_snapshot_00 35_ 2017 04 17_22 06 26

Labels:

kernel-save-file-errors
gpu-corrupt-drawing
gpu-missing-drawing
state-gameplay

@Razzile Razzile added gpu-drawing-missing Graphics objects are missing or not drawn. state-gameplay Title has functional gameplay. and removed apu-garbage Audio is garbled, glitchy, or corrupted. kernel-threading-stalls Title freezes due to guest threads waiting on each other. state-playable Title can be reasonably played from start to finish with little to no issues. labels Apr 18, 2017
@4XPG
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4XPG commented Jul 20, 2017

aaaaah
Everything's in red instead of blue since yesterday's build (Vulkan)

@Margen67 Margen67 added this to Needs Updating in Stale Issues Oct 5, 2019
@Ufinexa
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Ufinexa commented Nov 1, 2019

Here is my run through of Ridge Racer 6 in DirectX 12 :) Spec list is in description.

@Margen67 Margen67 removed this from Needs Updating in Stale Issues Nov 2, 2019
@xenia-project xenia-project deleted a comment May 13, 2020
@ghost
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ghost commented Jun 8, 2020

Here is some screenshots of my run in Ridge Racer 6 Demo.. Seems to be the graphics are suffering on Low End PCs..

Specs:
Intel Core I7-6700 3.40 GHz (8 CPUs)
NVIDIA Quadro K620
32GB RAM
SSD 94GB

Vulkan Obsolete:

aa

saa

Pros:
Some geometry loads properly
Less lag or sometimes no lag
Playable even with graphic bugs
Working particles
The best option to play with crap GPUs like mine
Less flickering trees

Cons:
Some texture bugs that gives me epilepsy
Shadows and other shaders have bugs

D3D12 (ngl i killed my computer after doing this):

gsaa

jhgfds

Pros:
Most textures and shaders are fixed
The car select menu now loads the car models properly

Cons:
The best option to cremate your computer
Only works for High End PCs with the best GPUs
Extreme lag
Have to play on bumper screen for Low End PCs
Car takes too long to load when racing (At my run, the car fully loaded at least 2-3 mins)
Basically unplayable for people with Potato PCs
Actually a high chance to overheat your PC completly

Edit: Dont forget that DLCs doesn't work at all... I used Tek Trek DLC and it didn't work..

@Margen67
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I got one question.. What are the requirements to run Ridge Racer 6 in D3D12 without lag?

Questions belong on the Xenia Discord.

@ballistic1986
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ballistic1986 commented Nov 20, 2020

https://www.youtube.com/watch?v=KJsHtPHOEYQ&feature=youtu.be&ab_channel=TheTacticalNukeRemixes

So Far:

  • Game runs for at least 2 courses with the 3rd one being nearly certain it will crash
  • Rendering glitches which can be easily fixed with F5
  • Full 60fps at 2x resolution achieved, with lower frames at times where rendering gets glitched (Depends greatly on PC Specifications)
  • Saves are still not functional, so no way to progress through the game till its end.
  • no DLC support
  • Overall rendering of cars and environment is 1:1 with the console

PC Specs:
Intel i9-7960x 2.8ghz
Nvidia Geforce GTX 1080Ti
128GB DDR4 RAM

@ghost
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ghost commented Dec 14, 2020

  • Overall rendering of cars and environment is 1:1 with the console

I see no problem with Overall Rendering except for the trees... Trees flickering is the only thing I found which is a rendering problem.. Nothing else..

@Back2Life888
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Back2Life888 commented Jan 9, 2021

Trees don't flicker in Rave City Riverfront for some odd reason. And is there any way on contributing to fixing this game??

@Back2Life888
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Hey guys, I will try to finish this game with the 1730 pull request build that has the save fixed.. Wish me luck!

@Back2Life888
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Hey guys, I will try to finish this game with the 1730 pull request build that has the save fixed.. Wish me luck!

Actually, no.. I can't progress any further.. The rest of the courses are just crashes and stuff..

@Back2Life888
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Back2Life888 commented Feb 7, 2021

I know that asking things to get fixed is not allowed here but will you guys fix the FPS problem?? Like with more than 60 FPS, the game speeds up instead of running in a smooth FPS.. A 120 FPS X360 game would be perfect..

@ballistic1986
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Course Bugs (As Of Today)

Disclaimer: This is purely based on my experiences, I am not aware of bugs on other player's clients nor am I saying it is a universal bug.

Status Key

  • Perfect - The course plays with no problems whatsoever, you should be able to complete it without any problems
  • Somewhat Playable - The course usually plays perfectly, however there is a small chance the game will freeze
  • Mostly Unplayable - The course has a high chance of crashing and is very unlikely the player will finish the race.
  • Unplayable - The course will crash, the player will not finish the race as the game will always freeze.

Forward Courses

  • Lakeshore Drive: The course plays perfectly until the last bend before the finish line at the end of Lap 2, where it permanently freezes, However very rarely does it allow the player to finish the race (Status: Mostly Unplayable)
  • Rave City Riverfront: No problems here (Status: Perfect)
  • Southbay Docks: Course plays perfectly until the S curve before the bridge ramp where it permanently crashes (Status: Unplayable)
  • Island Circle: Course plays perfectly until it has a likely chance the game permanently freezes before the finish line after Lap 1 (Status: Somewhat Playable)
  • Surfside Resort: Game permanently freezes most of the time within 5 seconds of the race starting, otherwise the game freezes after Lap 1. (Status: Unplayable)
  • Highland Cliffs: Course plays perfectly ONLY if the player drives right next to the right wall on the straight through the finish line, otherwise the game permanently freezes. (Status: Mostly Playable)
  • Harborline 765: The game is quite likely to crash at the chicane on Lap 3 otherwise the course will play fine. Using special machines will make the replay crash, however using normal machines will run the replay fine. (Status: Somewhat Playable)
  • Aviator Loop: No problems here (Status: Perfect)
  • Seacrest District: The course runs fine but crashes just before the finish line on Lap 1 (Status: Unplayable)
  • Laketop Parkway: Same issue as Lakeshore Drive
  • Midtown Parkway: The game is very likely to crash at the chicane, much like Harborline 765 (Status: Mostly Unplayable)
  • Airport Lap: The game always crashes after the orange bridge (Status: Unplayable)
  • Sunset Heights: Same issue as Seacrest District
  • Crossbay Tunnel: No problems here (Status: Perfect)
  • Downtown Rave City: No problems here (Status: Perfect)

Reverse Courses

  • Lakeshore Drive R: No problems here (Status: Perfect)
  • Rave City Riverfront R: No problems here (Status: Perfect)
  • Southbay Docks R: Game crashes right after the bridge jump on Lap 1 (Status: Unplayable)
  • Island Circle R: Game sometimes crashes on the chicane after the finish line (Status: Somewhat Playable)
  • Surfside Resort: Game crashes mostly after the bend before the finish line, if it does not, it will crash sometime after (Status: Unplayable)
  • Highland Cliffs R: Same issue as Forward Highland Cliffs, however the player needs to drive right next to the left wall this time across the finish line.
  • Harborline 765: Same issue as Island Circle R
  • Aviator Loop R: No problems here (Status: Perfect)
  • Seacrest District R: Game crashes after the bend after the finish line on Lap 2 (Status: Unplayable)
  • Laketop Parkway R: No issues here (Status: Perfect)
  • Midtown Parkway R: Game crashes after the narrow alleyway with the shops on Lap 2 (Status: Unplayable)
  • Airport Lap R: Game crashes after the finish line on Lap 2 (Status: Unplayable)
  • Sunset Heights R: Game crashes after the finish line on Lap 2 (Status: Unplayable)
  • Crossbay Tunnel R: No problems here (Status: Perfect)
  • Downtown Rave City R: No problems here (Status: Perfect)

In conclusion, it seems that courses within the same area have the same bugs, For example, Harborline 765, Midtown Parkway and Island Circle all crash inside of the chicane. Sunset Heights and Seacrest district crash after the finish line. However all Rave City tracks work perfectly.

Cars do not render correctly however it is immediately fixed with F5.

RNG Bug
For some odd reason, the original announcer will say this dialogue at any time "That's a great counter! You're one heck of a driver, you gotta teach me!". This dialogue will freeze the game, right after he says the word "counter". So it is advised you do not select this announcer as an option.

@Back2Life888
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All courses crashes.. You should change these status to:

Perfect = Very Rarely Chance to Crash
Somewhat Playable = Crashes 2-6 Times but next time may not crash
Mostly Unplayable = 1 Lap goes fine but the rest is History
Unplayable = Can't even get past 0 Lap (Race Beginning, 1st Lap only starts after you hit the Finish/Start Line)

@Gliniak
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Gliniak commented Feb 22, 2021

@ballistic1986 @Back2Life888 Can you try some of these unplayable maps with setting: disable_global_lock = true

In my case it made Airport Lap playable. No crashes. only some glitches that can be resolved by pressing F5

@Back2Life888
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Back2Life888 commented Feb 22, 2021

I am scared at blowing up my computer.. I need to know what does that thing do..

Edit: Nothing happened..

@Back2Life888
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Back2Life888 commented Mar 12, 2021

Hey Gliniak, keep messing around with the Xenia settings.. Try every single configuration to find some kind of workaround for this game to be playable to the end.. I can't do it though since I have a 1650 which overheats on Xenia games..

@ballistic1986
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I forgot to mention, before a crash the audio cuts out several seconds before. So it is just a silent drive before an inevitable crash

@Back2Life888
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Back2Life888 commented Mar 28, 2021

The audio COULD be the cause of the crash.. If someone fixes the audio, probably this game would be state-playable now.. But that is just my guess.. I dunno what ACTUALLY causes the crashes..

@Back2Life888
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I discovered a bug. When using the Assoluto Pronzione and shifting gears up, the engine sound will mute for a split second.

@ballistic1986
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I discovered a bug. When using the Assoluto Pronzione and shifting gears up, the engine sound will mute for a split second.

That is not a bug, that is just how the Pronzione sounds like.

@Back2Life888
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Back2Life888 commented Apr 23, 2021

All Crashes
I marked all of the areas that the game could crash. If you drive through these red areas, there is a chance the game would crash. Rave City courses are not included as they are fully playable.

@ballistic1986
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All Crashes
I marked all of the areas that the game could crash. If you drive through these red areas, there is a chance the game would crash. Rave City courses are not included as they are fully playable.

Rave City is always at night time, i think it's the sun that's causing the crashes (possibly)

@Back2Life888
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All Crashes
I marked all of the areas that the game could crash. If you drive through these red areas, there is a chance the game would crash. Rave City courses are not included as they are fully playable.

Rave City is always at night time, i think it's the sun that's causing the crashes (possibly)

Oh I don't think so.

@Slo2018

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@Back2Life888
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2021-05-02_021547

How to fix this?

Press F5

@Back2Life888
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Hey guys, I will try to finish this game with the 1730 pull request build that has the save fixed.. Wish me luck!

Actually, no.. I can't progress any further.. The rest of the courses are just crashes and stuff..

HEY GUYS WITH THE NEW RTV, SOUTHBAY DOCKS AND SOME OTHER TRACKS ARE NOW PLAYABLE!!

@Back2Life888
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Back2Life888 commented May 17, 2021

And also, the glitching car thing only happens on certain cars for me so I don't need to press F5 if I use that certain car.

@ballistic1986
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Hey guys, I will try to finish this game with the 1730 pull request build that has the save fixed.. Wish me luck!

Actually, no.. I can't progress any further.. The rest of the courses are just crashes and stuff..

HEY GUYS WITH THE NEW RTV, SOUTHBAY DOCKS AND SOME OTHER TRACKS ARE NOW PLAYABLE!!

It does? Still crashes for me, Il update Xenia.

@Back2Life888
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Hey guys, I will try to finish this game with the 1730 pull request build that has the save fixed.. Wish me luck!

Actually, no.. I can't progress any further.. The rest of the courses are just crashes and stuff..

HEY GUYS WITH THE NEW RTV, SOUTHBAY DOCKS AND SOME OTHER TRACKS ARE NOW PLAYABLE!!

It does? Still crashes for me, Il update Xenia.

yeah but I got lucky.

@ballistic1986
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Working replay of Southbay Docks. Game audio has crashed (as usual)

https://www.youtube.com/watch?v=8MEYB_eJ9sc

@ballistic1986
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Im happy to say that apart from obvious technical glitches which can be rectified with F4

Ridge Racer 6 is now fully playable!

Thanks to the person who fixed the audio errors, the game no longer crashes. However very small error, the main menu music does not loop so it plays only once. Apart from that everything works perfectly!

@Back2Life888
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Back2Life888 commented Nov 21, 2021

Im happy to say that apart from obvious technical glitches which can be rectified with F4

Ridge Racer 6 is now fully playable!

Thanks to the person who fixed the audio errors, the game no longer crashes. However very small error, the main menu music does not loop so it plays only once. Apart from that everything works perfectly!

Yeah but that is in Canary. Anything Canary is not considered official yet. Once it gets merged with master, that's where you consider it state-playable. There are still some bugs, glitches and problems like:

-The menu music loop that you mentioned
-Ridge Racer V intro sped up in the giant screen (Downtown Rave City, Harborline 765, Crossbay Tunnel has these jumbotrons. They play past Ridge Racer intros like Rave Racer, R4, and others alike but some are bugged like the RRV intro.)
-Flickering trees like in RPCS3 with their RR7 emulation
-Car mesh messed up (Enabling d3d12_clear_memory_page_state will fix this without F5 at the cost of framerate)
-Races can get stuck on Loading Screen (Rare)
-Broken Achievements (Everytime you finish a race, the achievements you acquire will be flashed on screen repeatedly)

@ballistic1986
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Im happy to say that apart from obvious technical glitches which can be rectified with F4
Ridge Racer 6 is now fully playable!
Thanks to the person who fixed the audio errors, the game no longer crashes. However very small error, the main menu music does not loop so it plays only once. Apart from that everything works perfectly!

Yeah but that is in Canary. Anything Canary is not considered official yet. Once it gets merged with master, that's where you consider it state-playable. There are still some bugs, glitches and problems like:

-The menu music loop that you mentioned -Ridge Racer V intro sped up in the giant screen (Downtown Rave City, Harborline 765, Crossbay Tunnel has these jumbotrons. They play past Ridge Racer intros like Rave Racer, R4, and others alike but some are bugged like the RRV intro.) -Flickering trees like in RPCS3 with their RR7 emulation -Car mesh messed up (Enabling d3d12_clear_memory_page_state will fix this without F5 at the cost of framerate) -Eats CPU alot.

Ah yes, I forgot to mention it was in Canary. Thanks for the follow up.

@Margen67 Margen67 added the vsync-off-speedup Game speed changes when vsync is disabled or vsync interval is changed. label Jan 24, 2022
@mrwallace888
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Xenia version

xenia-project/xenia@6b45cf8

Issues

The rendering is completely borked, essentially. When picking a machine on the machine selection screen, vehicles render fine. But only for the first time. Once I get into a race, I can't see literally anything unless I use bumper cam, because the polygons for the machine are essentially all over the place. The tail lights are still there, and the Kamata badge is as well, but everything else has essentially buggered off. Nothing like being visually obstructed by a giant stretched black wall, am I right?

After the race, if I go back to machine selection, the cars are borked there as well. Like I said it renders fine the first time but after a race and going back, it's messed up. White tires, glitched decals, etc.

I am unsure if I have to configure something differently or not to resolve this, as seeing gameplay on YT for other Xenia users, the game seems to work fine for the most part.

Also sometimes, when I race the audio eventually crashes leaving me with silence. Less than a minute later, then the game freezes/crashes.

Log

xenia.log.zip

Screenshots

xenia
xeniawtf
xeniawtf2

@Margen67 Margen67 added the apu-garbage Audio is garbled, glitchy, or corrupted. label Feb 24, 2022
@Back2Life888
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Back2Life888 commented Feb 26, 2022

Bruh.. Press F5 to fix the car rendering. And switch to Xenia Canary to stop the crashes. Back track before posting... If you're too lazy to reach out to your own keyboard to press F5, enable d3d12_clear_memory_page_state (The setting is only in Canary too so that's pretty nifty although it kinda sacrifices a bit of performance)

And next time you ask for help, go to the Discord Server and don't ask here. Like I already discussed everything plus some unnecessary rants and some useless random speculations over why the game crashes.

@xenia-project xenia-project deleted a comment from Back2Life888 Feb 26, 2022
@Back2Life888
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Back2Life888 commented Aug 27, 2022

DLCs are fixed now. Managed to install the addon cars and the extra BGMs.

@Back2Life888
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Back2Life888 commented Nov 9, 2022

That's odd. Much like RR7 on RPCS3, the trees flickers on NViDiA GPUs but the bug doesn't occur on AMD GPUs. Technically they use the same engine but the X360 and PS3 has different coding stuff. I don't understand how this bug got carried out over both games whilst being coded for a different console.

@Margen67 Margen67 added the gpu-driver-issues-nvidia Title has issues with NVIDIA GPUs. label Nov 10, 2022
@antoniodesousa
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antoniodesousa commented Jul 28, 2023

Hi everyone, I'm having a very strange issue with this game. At first, I thought it was related to the cached shaders. Because, every time the file 4E4D07D3.rtv.d3d12.xpso is over 9MB (it usually takes 4 to 5 races to reach that amount), some strange graphical glitches start to happen. Like the opponent cars shadows are missing or the road texture in night races is gone. So, I have to delete that file every time is over 9MB to fix the graphical glitches. I tried to disable the cached shaders, but the issue still happens after 4/5 races. Even thought no file 4E4D07D3.rtv.d3d12.xpso is generated. I have to restart the emulator to fix the graphical glitches again. It's a little disappointing because the game runs almost perfect in my PC at 2x resolution (only noticeable issue is the sound being cut in the main menus). And yes, I tried all default settings as well and still happens.

Canary version: ef91193
OS: Windows 11 Pro 22H2
CPU: AMD Ryzen 6900hx
GPU: AMD Radeon RX 6600m
RAM: 64GB
SSD: 2TB Samsung 980 Pro

@SRLSPEED
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There are graphics bugs in Vulkan engine operation and Vsync off causes the game to speed up to 2x, etc

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Labels
apu-garbage Audio is garbled, glitchy, or corrupted. gpu-drawing-corrupt Graphics objects are garbled, glitchy, or corrupted in some way. gpu-driver-issues-nvidia Title has issues with NVIDIA GPUs. state-gameplay Title has functional gameplay. vsync-off-speedup Game speed changes when vsync is disabled or vsync interval is changed.
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