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4E4D07D3 - Ridge Racer 6 #21
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OpenGL. Boot OK. Menu OK. Ingame FAIL. |
Tested on (xenia-project/xenia@761ae4e) Issues:Partially broken graphics, random crashes, save-states not works LOGs:RidgeRacer6_OpenGL.txt YouTube RidgeRacer6 Vulkan Screenshots:Vulkan: Labels:kernel-save-file-errors |
Here is some screenshots of my run in Ridge Racer 6 Demo.. Seems to be the graphics are suffering on Low End PCs.. Specs: Vulkan Obsolete: Pros: Cons: D3D12 (ngl i killed my computer after doing this): Pros: Cons: Edit: Dont forget that DLCs doesn't work at all... I used Tek Trek DLC and it didn't work.. |
Questions belong on the Xenia Discord. |
https://www.youtube.com/watch?v=KJsHtPHOEYQ&feature=youtu.be&ab_channel=TheTacticalNukeRemixes So Far:
PC Specs: |
I see no problem with Overall Rendering except for the trees... Trees flickering is the only thing I found which is a rendering problem.. Nothing else.. |
Trees don't flicker in Rave City Riverfront for some odd reason. And is there any way on contributing to fixing this game?? |
Hey guys, I will try to finish this game with the 1730 pull request build that has the save fixed.. Wish me luck! |
Actually, no.. I can't progress any further.. The rest of the courses are just crashes and stuff.. |
I know that asking things to get fixed is not allowed here but will you guys fix the FPS problem?? Like with more than 60 FPS, the game speeds up instead of running in a smooth FPS.. A 120 FPS X360 game would be perfect.. |
Course Bugs (As Of Today)Disclaimer: This is purely based on my experiences, I am not aware of bugs on other player's clients nor am I saying it is a universal bug. Status Key
Forward Courses
Reverse Courses
In conclusion, it seems that courses within the same area have the same bugs, For example, Harborline 765, Midtown Parkway and Island Circle all crash inside of the chicane. Sunset Heights and Seacrest district crash after the finish line. However all Rave City tracks work perfectly. Cars do not render correctly however it is immediately fixed with F5. RNG Bug |
All courses crashes.. You should change these status to: Perfect = Very Rarely Chance to Crash |
@ballistic1986 @Back2Life888 Can you try some of these unplayable maps with setting: In my case it made |
I am scared at blowing up my computer.. I need to know what does that thing do.. Edit: Nothing happened.. |
Hey Gliniak, keep messing around with the Xenia settings.. Try every single configuration to find some kind of workaround for this game to be playable to the end.. I can't do it though since I have a 1650 which overheats on Xenia games.. |
I forgot to mention, before a crash the audio cuts out several seconds before. So it is just a silent drive before an inevitable crash |
The audio COULD be the cause of the crash.. If someone fixes the audio, probably this game would be state-playable now.. But that is just my guess.. I dunno what ACTUALLY causes the crashes.. |
I discovered a bug. When using the Assoluto Pronzione and shifting gears up, the engine sound will mute for a split second. |
That is not a bug, that is just how the Pronzione sounds like. |
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HEY GUYS WITH THE NEW RTV, SOUTHBAY DOCKS AND SOME OTHER TRACKS ARE NOW PLAYABLE!! |
And also, the glitching car thing only happens on certain cars for me so I don't need to press F5 if I use that certain car. |
It does? Still crashes for me, Il update Xenia. |
yeah but I got lucky. |
Working replay of Southbay Docks. Game audio has crashed (as usual) |
Im happy to say that apart from obvious technical glitches which can be rectified with F4 Ridge Racer 6 is now fully playable! Thanks to the person who fixed the audio errors, the game no longer crashes. However very small error, the main menu music does not loop so it plays only once. Apart from that everything works perfectly! |
Yeah but that is in Canary. Anything Canary is not considered official yet. Once it gets merged with master, that's where you consider it state-playable. There are still some bugs, glitches and problems like: -The menu music loop that you mentioned |
Ah yes, I forgot to mention it was in Canary. Thanks for the follow up. |
Xenia versionIssuesThe rendering is completely borked, essentially. When picking a machine on the machine selection screen, vehicles render fine. But only for the first time. Once I get into a race, I can't see literally anything unless I use bumper cam, because the polygons for the machine are essentially all over the place. The tail lights are still there, and the Kamata badge is as well, but everything else has essentially buggered off. Nothing like being visually obstructed by a giant stretched black wall, am I right? After the race, if I go back to machine selection, the cars are borked there as well. Like I said it renders fine the first time but after a race and going back, it's messed up. White tires, glitched decals, etc. I am unsure if I have to configure something differently or not to resolve this, as seeing gameplay on YT for other Xenia users, the game seems to work fine for the most part. Also sometimes, when I race the audio eventually crashes leaving me with silence. Less than a minute later, then the game freezes/crashes. LogScreenshots |
Bruh.. Press F5 to fix the car rendering. And switch to Xenia Canary to stop the crashes. Back track before posting... If you're too lazy to reach out to your own keyboard to press F5, enable d3d12_clear_memory_page_state (The setting is only in Canary too so that's pretty nifty although it kinda sacrifices a bit of performance) And next time you ask for help, go to the Discord Server and don't ask here. Like I already discussed everything plus some unnecessary rants and some useless random speculations over why the game crashes. |
DLCs are fixed now. Managed to install the addon cars and the extra BGMs. |
That's odd. Much like RR7 on RPCS3, the trees flickers on NViDiA GPUs but the bug doesn't occur on AMD GPUs. Technically they use the same engine but the X360 and PS3 has different coding stuff. I don't understand how this bug got carried out over both games whilst being coded for a different console. |
Hi everyone, I'm having a very strange issue with this game. At first, I thought it was related to the cached shaders. Because, every time the file 4E4D07D3.rtv.d3d12.xpso is over 9MB (it usually takes 4 to 5 races to reach that amount), some strange graphical glitches start to happen. Like the opponent cars shadows are missing or the road texture in night races is gone. So, I have to delete that file every time is over 9MB to fix the graphical glitches. I tried to disable the cached shaders, but the issue still happens after 4/5 races. Even thought no file 4E4D07D3.rtv.d3d12.xpso is generated. I have to restart the emulator to fix the graphical glitches again. It's a little disappointing because the game runs almost perfect in my PC at 2x resolution (only noticeable issue is the sound being cut in the main menus). And yes, I tried all default settings as well and still happens. Canary version: ef91193 |
There are graphics bugs in Vulkan engine operation and Vsync off causes the game to speed up to 2x, etc |
Marketplace
Marketplace (Demo)
v4.0.0.0
Tested against xenia-project/xenia@ddbab82
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