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535107E8 - NieR #414

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michalstec1 opened this issue Feb 15, 2016 · 19 comments
Open

535107E8 - NieR #414

michalstec1 opened this issue Feb 15, 2016 · 19 comments
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gpu-readback GPU-written data read on CPU (HDR adaptation, save images), needs d3d12_readback_resolve/memexport state-gameplay Title has functional gameplay. tech-middleware-criware Title uses Criware middleware.

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@michalstec1
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xenia-project/xenia@b696c64

Shows the intro movie and the main menu. Crashes after trying to start a new game.

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@Razzile Razzile added the state-menus Title has functional menus before any gameplay. label Feb 15, 2016
@TheSoraHD
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Saves are working with latest build as of writing [xenia-project/xenia@bb9369b]
Still crashes at the same point, here's my log.
xenia.log.txt

@HorrorTroll
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image

It show the little when loading complete then crash!!
Build (xenia-project/xenia@5b8b339)

@TheSoraHD
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Nice! However, I still cannot reproduce that cutscene with the latest build. What are your specs? Also, attaching a log would be nice for the developers to solve this issue ^_^

@gibbed
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gibbed commented Jan 18, 2017

Already aware of the current issues with this game, the crash occurring is one I've been debugging for a good while on/off (months, over a year probably). It's possible to skip the crash with some crafty memory manipulation, but that's not the ideal.

The game will render (badly) the intro cutscene before gameplay, then will lock up when transitioning to gameplay, which is something I haven't researched yet (because this is likely a GPU issue).

https://www.youtube.com/watch?v=OaMp6x50hOs

Note that the video was recorded from a build of Xenia with full debugging enabled, hence the slowdowns/etc.

There's a lot going wrong with the game currently. The aforementioned issue that I found a bypass for, which is due to a real bug in the game code caused by unforeseen issues (still working on that), there's no CTX1 texture support, among other things.

@HorrorTroll
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Oh sorry! My mistake i will add the log in this comment!!

My Spec (It's a ASUS ROG GL552JX Laptop):

  • Intel Core i5 - 4200H
  • Nvidia Geforce GTX 950M (4GB VRAM)

Log file:
xenia.log.txt

@TheSoraHD
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Thanks for taking your time looking up this issue, gibbed. Just compared between real console and your video, and actually Xenia renders the environment quite nicely, far better than I expected! About the book shown by HorrorTroll, I think it depends of the region/version of the game (maybe?), in some gameplays on YT the book appears, but in other ones it doesn't.

@gibbed
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gibbed commented Jan 18, 2017

The book stuff is the loading screen, which is nearly instant with Xenia. The game can manage to finish loading and skip displaying it entirely, probably depends on the console playing the game (or PC).

@Deivix
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Deivix commented Mar 21, 2017

Something new about this? The game continue with the crash at the same moment, maybe with the crash skip can work better than last time?

@Parovozik
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Tested on (xenia-project/xenia@4e6a514) //Last for today

Issues:

Boot OK
Main menu OK
After loading screen (new game) show green message - 'the guest has crashed'

Log:

NIER_Vulkan_Log.txt

@croshiox
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my game isnt even responding

@twist84
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twist84 commented Nov 21, 2017

Still nothing
xenia.log

@Razzile Razzile added state-nothing Title is entirely nonfunctional. and removed state-menus Title has functional menus before any gameplay. labels Nov 21, 2017
@mastermalachai
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Same issue here for me, will get to "now loading" after selecting new game then crash
xenia.log

@gibbed gibbed added state-menus Title has functional menus before any gameplay. and removed state-nothing Title is entirely nonfunctional. labels Dec 30, 2017
@gibbed gibbed added this to Needs Updating in Stale Issues May 24, 2018
@gibbed gibbed self-assigned this May 24, 2018
@gibbed gibbed removed this from Needs Updating in Stale Issues May 24, 2018
@andrea2107
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Still doesn't work, it would be great to play this on xenia as it seems to run a lot better than rpcs3 in the menus

@illusion0001
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illusion0001 commented Apr 4, 2019

in-game with this modification from gibbed.
Master:
image
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D3D12:
image
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Edit: I forgot to upload the logs.
Nier-master.zip
Nier-D3D12.zip

@Angelbox001

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@illusion0001
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@Angelbox001 Yes. :(

@Cmdr-Shaide

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@Triang3l Triang3l added the gpu-readback GPU-written data read on CPU (HDR adaptation, save images), needs d3d12_readback_resolve/memexport label Aug 4, 2020
@Triang3l
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Triang3l commented Aug 4, 2020

Requires GPU>CPU resolve readback for eye adaptation to brightness.

@Etokapa
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Etokapa commented Jun 27, 2021

Tested on xenia-project/xenia@5c516cc

Completed Prologue. 100-140FPS with vsync off and shaders cached. Saves work.
⚠️ Most player-controlled sections will be too bright unless you set d3d12_readback_resolve=true. This will severely impact performance though.

nier (5)

More Screenshots

nier (1)
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nier (8)

xenia.zip

state-gameplay | tech-middleware-criware

@Gliniak Gliniak added state-gameplay Title has functional gameplay. and removed state-menus Title has functional menus before any gameplay. labels Jun 27, 2021
@Gliniak Gliniak added the tech-middleware-criware Title uses Criware middleware. label Jun 27, 2021
@insaneninja117
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Tested on master@3a115ae6a (Apr 14 2022) build from a blank save. Intro videos and main menu render as completely blank. Just hitting A over and over to get through the new game menu gets you through to the gameplay, but the moment the real time graphics were due to start the GPU drivers crash out and restart, although the audio does keep playing.

PC Specs:
Windows 7 SP1 Professional
Intel Core i3-6100
AMD Radeon Pro WX3100 (via Vulkan)
8GB DDR3

Xenia Log Nier.zip

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Labels
gpu-readback GPU-written data read on CPU (HDR adaptation, save images), needs d3d12_readback_resolve/memexport state-gameplay Title has functional gameplay. tech-middleware-criware Title uses Criware middleware.
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