/
SpaceEscape.Game.csproj
56 lines (56 loc) · 2.54 KB
/
SpaceEscape.Game.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<RootNamespace>SpaceEscape</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xenko.Core" Version="3.1.0.1-dev" PrivateAssets="contentfiles;analyzers" />
<PackageReference Include="Xenko.Core.Assets.CompilerApp" Version="3.1.0.1-dev" PrivateAssets="contentfiles;analyzers" IncludeAssets="build" />
<PackageReference Include="Xenko.Engine" Version="3.1.0.1-dev" PrivateAssets="contentfiles;analyzers" />
<PackageReference Include="Xenko.Particles" Version="3.1.0.1-dev" PrivateAssets="contentfiles;analyzers" />
<PackageReference Include="Xenko.UI" Version="3.1.0.1-dev" PrivateAssets="contentfiles;analyzers" />
</ItemGroup>
<ItemGroup>
<None Include="Effects\FogEffect.xksl">
<Generator>XenkoShaderKeyGenerator</Generator>
<LastGenOutput>FogEffect.cs</LastGenOutput>
</None>
<Compile Update="Effects\FogEffect.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>FogEffect.xksl</DependentUpon>
</Compile>
<None Include="Effects\SpaceEscapeEffectMain.xkfx">
<Generator>XenkoShaderKeyGenerator</Generator>
<LastGenOutput>SpaceEscapeEffectMain.cs</LastGenOutput>
</None>
<Compile Update="Effects\SpaceEscapeEffectMain.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>SpaceEscapeEffectMain.xkfx</DependentUpon>
</Compile>
<None Include="Effects\TransformationBendWorld.xksl">
<Generator>XenkoShaderKeyGenerator</Generator>
<LastGenOutput>TransformationBendWorld.cs</LastGenOutput>
</None>
<Compile Update="Effects\TransformationBendWorld.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>TransformationBendWorld.xksl</DependentUpon>
</Compile>
<None Include="Effects\TransformationTextureUV.xksl">
<Generator>XenkoShaderKeyGenerator</Generator>
<LastGenOutput>TransformationTextureUV.cs</LastGenOutput>
</None>
<Compile Update="Effects\TransformationTextureUV.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>TransformationTextureUV.xksl</DependentUpon>
</Compile>
</ItemGroup>
</Project>