/
ParticlesSample.Game.csproj
66 lines (66 loc) · 3 KB
/
ParticlesSample.Game.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>ParticlesSample</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xenko.Core" Version="3.1.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
<PackageReference Include="Xenko.Core.Assets.CompilerApp" Version="3.1.0.1-beta01" PrivateAssets="contentfiles;analyzers" IncludeAssets="build" />
<PackageReference Include="Xenko.Engine" Version="3.1.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
<PackageReference Include="Xenko.Particles" Version="3.1.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
<PackageReference Include="Xenko.UI" Version="3.1.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
</ItemGroup>
<ItemGroup>
<None Include="Effects\ComputeColorRadial.xksl">
<Generator>XenkoShaderKeyGenerator</Generator>
<LastGenOutput>ComputeColorRadial.cs</LastGenOutput>
</None>
<Compile Update="Effects\ComputeColorRadial.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>ComputeColorRadial.xksl</DependentUpon>
</Compile>
<None Include="Effects\ComputeColorRed.xksl">
<Generator>XenkoShaderKeyGenerator</Generator>
<LastGenOutput>ComputeColorRed.cs</LastGenOutput>
</None>
<Compile Update="Effects\ComputeColorRed.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>ComputeColorRed.xksl</DependentUpon>
</Compile>
<None Include="Effects\ComputeColorTextureScroll.xksl">
<Generator>XenkoShaderKeyGenerator</Generator>
<LastGenOutput>ComputeColorTextureScroll.cs</LastGenOutput>
</None>
<Compile Update="Effects\ComputeColorTextureScroll.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>ComputeColorTextureScroll.xksl</DependentUpon>
</Compile>
<None Include="Effects\ParticleCustomEffect.xkfx">
<Generator>XenkoShaderKeyGenerator</Generator>
<LastGenOutput>ParticleCustomEffect.cs</LastGenOutput>
</None>
<Compile Update="Effects\ParticleCustomEffect.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>ParticleCustomEffect.xkfx</DependentUpon>
</Compile>
<None Include="Effects\ParticleCustomShader.xksl">
<Generator>XenkoShaderKeyGenerator</Generator>
<LastGenOutput>ParticleCustomShader.cs</LastGenOutput>
</None>
<Compile Update="Effects\ParticleCustomShader.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>ParticleCustomShader.xksl</DependentUpon>
</Compile>
</ItemGroup>
</Project>