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[Physics] Update README.md with new BulletSharpPInvoke repo location
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## BulletPhysics | ||
This folder houses bullet, the physics engine used within xenko. | ||
libbulletc.* is the bullet c++ library, we should have one lib compiled for each platform and architecture. | ||
BulletSharp.NetStandard.dll is the C# wrapper around that c++ library, there's one dll for iOS (within /iOS) and the other for any other platform, take a look at https://xamarin.github.io/bugzilla-archives/24/24943/bug.html for more info about the reason as to why we have to make a specific dll for iOS. | ||
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The sources, build scripts and instructions are hosted over at https://github.com/Eideren/BulletSharpPInvoke . | ||
This folder houses bullet, the physics engine used by `Xenko.Physics` assembly. | ||
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At the time of writing this (26/June/19), the files in this folder were built under commit [2a79f9af9c3fcc61aaad69a9a24e6b1f7246f758](https://github.com/Eideren/BulletSharpPInvoke/commit/2a79f9af9c3fcc61aaad69a9a24e6b1f7246f758), changes were merged with xenko through [PR#289](https://github.com/xenko3d/xenko/pull/289). | ||
* `libbulletc.*` is the bullet c++ library, we should have one lib compiled for each platform and architecture. | ||
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* `BulletSharp.NetStandard.dll` is the C# wrapper around that c++ library, there's one dll for iOS (within /iOS) and the other for any other platform. Take a look at https://xamarin.github.io/bugzilla-archives/24/24943/bug.html for more info about the reason as to why we have to make a specific dll for iOS. | ||
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### Sources | ||
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The sources, build scripts and instructions are hosted over at https://github.com/xenko3d/BulletSharpPInvoke | ||
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At the time of writing this (26/June/19), the files in this folder were built under commit [2a79f9af9c3fcc61aaad69a9a24e6b1f7246f758](https://github.com/xenko3d/BulletSharpPInvoke/commit/2a79f9af9c3fcc61aaad69a9a24e6b1f7246f758), changes were merged with xenko through [PR#289](https://github.com/xenko3d/xenko/pull/289). |