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Storyboards Epic #18
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What sort of system would we want to aim for with this? UE4 Sequencer is still in early access but I've heard a lot of good about it on their forums, and it essentially functions like a normal NLE (or, to use a better analogy, kind of like an improved, in-engine Source Filmmaker). Do we want track-based editing (of properties, animation components, etc..) or something else? Needless to say, we could also easily leverage ffmpeg (or even just the newly-implemented Video component) to allow exporting of Storyboards out to image sequences, uncompressed video, etc.. |
Ok, I am going to post here some confluence doc we made at the time. Motivation
Use-cases
Design notesModel
Run-time
Design-time
Further investigation
Time estimate
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Just wanted to check if the status of timeline tooling is is still as above? |
There is something for this fork. Thank you for your interest. |
added basic raycast hit extension
Have an animation editor to easily create cut-scene or animate properties.
TODO: Had some specs in the past, need to find them for future reference.
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