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Describe the bug
When you select Custom Vertex Stream in the material property grid, there is no field " Name " to select the semantic name of the needed vertex buffer's value.
Additional context
Since i'm not familiar with big C# projects it's hard for me to find the cause in the source code, i will try to have a better look sooner.
The text was updated successfully, but these errors were encountered:
jb-perrier
changed the title
Missing field " Name " for Custom Vertex Stream in Property Editor
[Editor] Missing field " Name " for Custom Vertex Stream in Property Editor
Sep 27, 2018
jb-perrier
changed the title
[Editor] Missing field " Name " for Custom Vertex Stream in Property Editor
[Editor] Missing field " Name " for Custom Vertex Stream in Material Property Editor
Sep 27, 2018
@xen2
Deleting [InlineProperty] in ComputeVertexStreamBase, fixed the issue. It's kind of a workaround since the engine seems to handle correctly others inlined properties ( the real bug maybe there ).
But once this issue fixed , i run into another crash. When using normal vertex stream, the engine failed to cast Float4 to Float3 , since in shaders normal stream is a Float3. I will open an issue for that.
Release Type: Official Release
Version: 3.0.0.5
Platform(s): Windows
Describe the bug
When you select Custom Vertex Stream in the material property grid, there is no field " Name " to select the semantic name of the needed vertex buffer's value.
Screenshots
https://i.imgur.com/wCtr5ox.png
Additional context
Since i'm not familiar with big C# projects it's hard for me to find the cause in the source code, i will try to have a better look sooner.
The text was updated successfully, but these errors were encountered: