/
main.go
74 lines (62 loc) · 1.16 KB
/
main.go
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package main
import (
"bytes"
_ "embed"
"image"
_ "image/png"
"log"
"github.com/hajimehoshi/ebiten/v2"
)
//go:embed assets/panda.png
var Panda_png []byte
//go:embed assets/snake.png
var Snake_png []byte
//go:embed assets/bullet.png
var Bullet_png []byte
var (
screenW = 420
screenH = 340
)
type Object struct {
X, Y float64
W, H float64
Image image.Image
}
func main() {
ebiten.SetWindowTitle("Shoot the enemy")
ebiten.SetWindowResizable(true)
screenW, screenH = ebiten.WindowSize()
playerImg, _, err := image.Decode(bytes.NewReader(Panda_png))
if err != nil {
log.Fatal(err)
}
enemyImg, _, err := image.Decode(bytes.NewReader(Snake_png))
if err != nil {
log.Fatal(err)
}
g := &Game{
Player: &Player{
Object: Object{
X: 0, Y: float64(screenH - playerImg.Bounds().Dy()),
W: 10, H: 10,
Image: ebiten.NewImageFromImage(playerImg),
},
},
Enemy: &Enemy{
Object: Object{
X: 0, Y: 0,
W: 10, H: 10,
Image: ebiten.NewImageFromImage(enemyImg),
},
Speed: 7,
Lives: 10,
},
Bullets: make([]*Bullet, 0, 0),
}
if err := ebiten.RunGame(g); err != nil {
if err == terminatedErr {
return
}
log.Fatal(err)
}
}