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Add a few more infos to README
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Markus Fleck committed Sep 19, 2016
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Expand Up @@ -12,6 +12,19 @@ Also, see the [Tips](https://github.com/xfleckx/LSL4Unity/wiki/Tips-for-using-LS
This is still under active development, so if something did not work properly stay calm, create an issue on github.
Contributions are welcome!

**LSL ships a C# wrapper for the LSL lib - why should I use an additional wrapper?**

Good question - LSL4Unity tries to provide an enhanced user experience within Unity.
It is intented to solve several issues,
* instable framerates results in irregular sampling intervalls
* plattform dependent compilation

when using an Game Engine - in this case Unity - as a data provider within your experiments.

We also try to provide an easy start with predefined implementations which supports a integration into the EEGLAB, BCILAB and MoBILAB ecosystem. **Far from finished :X**



# Compatibility info
Currently LSL ~~works only with x64 builds~~ might work x64 and x86 builds of Unity3D projects!
I got the whole thing running on both platforms under Windows.
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