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About the way sampling rays #40

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daipengwa opened this issue Jun 15, 2022 · 1 comment
Open

About the way sampling rays #40

daipengwa opened this issue Jun 15, 2022 · 1 comment

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@daipengwa
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Thanks for you brilliant work. I have a question about sampling rays. Since I want to render a patch, I set the parameter 'random_sample' in scene101.sh and in train_ft.py line 917 as 'patch', then run per-scene optimization on scannet scene0101_04. In this way, the performance is inferior (~2 drop on PSNR) to randomly sampling rays. Is my setup correct? Have you ever tried the patch sampling? Thanks

@william2ai
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hi @daipengwa Did you manage to figure out why? I'm also trying to use patch_wise sampling.

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