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gen.go
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gen.go
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package generator
import (
"path/filepath"
conf "github.com/tal-tech/go-zero/tools/goctl/config"
"github.com/tal-tech/go-zero/tools/goctl/rpc/parser"
"github.com/tal-tech/go-zero/tools/goctl/util"
"github.com/tal-tech/go-zero/tools/goctl/util/console"
"github.com/tal-tech/go-zero/tools/goctl/util/ctx"
)
// RPCGenerator defines a generator and configure
type RPCGenerator struct {
g Generator
cfg *conf.Config
}
// NewDefaultRPCGenerator wraps Generator with configure
func NewDefaultRPCGenerator(style string) (*RPCGenerator, error) {
cfg, err := conf.NewConfig(style)
if err != nil {
return nil, err
}
return NewRPCGenerator(NewDefaultGenerator(), cfg), nil
}
// NewRPCGenerator creates an instance for RPCGenerator
func NewRPCGenerator(g Generator, cfg *conf.Config) *RPCGenerator {
return &RPCGenerator{
g: g,
cfg: cfg,
}
}
// Generate generates an rpc service, through the proto file,
// code storage directory, and proto import parameters to control
// the source file and target location of the rpc service that needs to be generated
func (g *RPCGenerator) Generate(src, target string, protoImportPath []string) error {
abs, err := filepath.Abs(target)
if err != nil {
return err
}
err = util.MkdirIfNotExist(abs)
if err != nil {
return err
}
err = g.g.Prepare()
if err != nil {
return err
}
projectCtx, err := ctx.Prepare(abs)
if err != nil {
return err
}
p := parser.NewDefaultProtoParser()
proto, err := p.Parse(src)
if err != nil {
return err
}
dirCtx, err := mkdir(projectCtx, proto)
if err != nil {
return err
}
err = g.g.GenEtc(dirCtx, proto, g.cfg)
if err != nil {
return err
}
err = g.g.GenPb(dirCtx, protoImportPath, proto, g.cfg)
if err != nil {
return err
}
err = g.g.GenConfig(dirCtx, proto, g.cfg)
if err != nil {
return err
}
err = g.g.GenSvc(dirCtx, proto, g.cfg)
if err != nil {
return err
}
err = g.g.GenLogic(dirCtx, proto, g.cfg)
if err != nil {
return err
}
err = g.g.GenServer(dirCtx, proto, g.cfg)
if err != nil {
return err
}
err = g.g.GenMain(dirCtx, proto, g.cfg)
if err != nil {
return err
}
err = g.g.GenCall(dirCtx, proto, g.cfg)
console.NewColorConsole().MarkDone()
return err
}