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Views are not drawn in full resolution in Retina Display, it is actually drawn in half the display's resolution in the bottom left corner of the texture. Should draw in the Retina Display resolution.
The cylinder property values are not scaled according to the screen scale. The position and radius should be proportional to the screen scale, which is 2 in Retina Display, and 1 in a normal display.
The text was updated successfully, but these errors were encountered:
Support for retina display was added, the texture is now drawn in full resolution, but there's still a mysterious and serious problem.. the texture looks really weird. It's got transparent vertical lines for some funny reason.
Views are not drawn in full resolution in Retina Display, it is actually drawn in half the display's resolution in the bottom left corner of the texture. Should draw in the Retina Display resolution.
The cylinder property values are not scaled according to the screen scale. The position and radius should be proportional to the screen scale, which is 2 in Retina Display, and 1 in a normal display.
The text was updated successfully, but these errors were encountered: