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As mentioned in the ShapeHD paper, ``to boost the realism
of the rendered RGB images, we put three different types of backgrounds behind
the object during rendering. One third of the images are rendered in a clean white
background; one third are rendered in high-dynamic-range backgrounds with
illumination channels that produce realistic lighting. We render the remaining one
third images with backgrounds randomly sampled from the SUN database [61].''
I wonder how to render images with high-dynamic-range backgrounds with illumination channels.
The text was updated successfully, but these errors were encountered:
Mitsuba is able to use an HDR environment map as the light source, providing a natural illumination. Once you have the HDR maps, you can set them up as the light source in Mitsuba. Please see pg. 133 of https://www.mitsuba-renderer.org/releases/current/documentation.pdf.
As mentioned in the ShapeHD paper, ``to boost the realism
of the rendered RGB images, we put three different types of backgrounds behind
the object during rendering. One third of the images are rendered in a clean white
background; one third are rendered in high-dynamic-range backgrounds with
illumination channels that produce realistic lighting. We render the remaining one
third images with backgrounds randomly sampled from the SUN database [61].''
I wonder how to render images with high-dynamic-range backgrounds with illumination channels.
The text was updated successfully, but these errors were encountered: