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ProjectE projectile fire default key binding conflicts #40

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ExtrymasLTU opened this issue Sep 3, 2022 · 3 comments
Closed

ProjectE projectile fire default key binding conflicts #40

ExtrymasLTU opened this issue Sep 3, 2022 · 3 comments
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fixed Something is working properly again

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@ExtrymasLTU
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Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable): not applicable

Describe the issue

When fireing any projectile from ProjectE with R the projectiles do not fire. Oddly even if you change keybind to any other free key they still do not fire.
The only fix we found is if you disable Sort Inventory key then they fire.

@ExtrymasLTU ExtrymasLTU added the auto: bug This bug report hasn't been looked at yet label Sep 3, 2022
@xJon xJon added minor bug Something is slightly not working properly and removed auto: bug This bug report hasn't been looked at yet labels Sep 3, 2022
@xJon
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xJon commented Sep 3, 2022

It seems to work fine if I reassign either the inventory sort key or the fire projectile key?

@xJon xJon changed the title ProjectE projectile fire key conflicts with sort inventory key ProjectE projectile fire default key binding conflicts Sep 3, 2022
@Fireflexor
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i also changed the inventory sort key and it worked fine, although i somehow turned a zombie into a horse which shouldn't be possible since they're in different pools for enemy randomisation

@xJon
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xJon commented Sep 3, 2022

Fixed (for new installations) in 1.0.1, new default is Y.

@xJon xJon closed this as completed Sep 3, 2022
@xJon xJon added fixed Something is working properly again and removed minor bug Something is slightly not working properly labels Sep 3, 2022
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