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updateLevel.js
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updateLevel.js
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const { Player, sequelize } = require('./src/db');
// base stats
const baseHealth = 2000;
const baseAttack = 500;
const baseDefense = 500;
// scaling factors
const attackIncreasePerLevel = 0.05; // 5% increase per level
const levelHealthMultiplier = 175;
const levelDefenseMultiplier = 10;
// leveling bonuses
const attackPerLevel = (level) =>
Math.round(baseAttack * (1 + attackIncreasePerLevel) ** (level - 1));
const defensePerLevel = (level) =>
baseDefense + levelDefenseMultiplier * (level - 1);
const healthPerLevel = (level) =>
baseHealth + levelHealthMultiplier * (level - 1);
// Update player stats based on level
async function updatePlayerStats() {
const players = await Player.findAll();
for (let player of players) {
const totalAttack = attackPerLevel(player.level);
const totalHealth = healthPerLevel(player.level);
const totalDefense = defensePerLevel(player.level);
await player.update({
totalAttack: totalAttack,
totalHealth: totalHealth,
totalDefense: totalDefense
});
}
}
updatePlayerStats().then(() => {
console.log("Updated player stats");
}).catch((err) => {
console.error("Failed to update player stats: ", err);
});