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MecanimEventSystem
MecanimEventSystem PublicForked from Ginurx/MecanimEventSystem
An event system for Unity Mecanim animation system
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ILRuntime
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Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
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ET
ET PublicForked from egametang/ET
ET - Game Framework for unity3d with hotfix, and Actor Server Framework
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kbengine_unity3d_warring
kbengine_unity3d_warring PublicForked from kbengine/kbengine_unity3d_warring
This client-project is written for kbengine(a MMOG engine of server)
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你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , …
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基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。
- CatAndDungeon Public Forked from AquilaGame/CatAndDungeon
喵喵与地下城是一个以开源(非商用)为目的开发,自创背景和规则的TRPG游戏。在设计时参考了DND和Pathfinder 的游戏规则与世界观、炉石传说和WOW的职业设定,以及Thaumcraft和Minecraft的美术风格,并从简化规则的角度出发对相关内容进行了简化。 游戏以DM(游戏主持人)-PC(玩家)形式进行,主持人在其对应的DM模式下对游戏全局拥有完全的控制能力。游戏构建了 进行一场TRPG冒险所需的地图、角色、导航、法术、背包、战斗、随机数值等功能系统,网络联机功能也在开发之中
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- EGamePlay Public Forked from m969/EGamePlay
一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置使用基于Odin的ScriptableObject,async-await使用ETTask
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V2free for android, a V2ray and Shadowsocks client with many builtin free servers.
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