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This breaks other players saves #8
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How did you get yours to work? It doesn't seem to see my save file.
is the result of |
You need to wrap your third parameter in quotes. Try this (after adding your GUID):
@Fervantpigeon I was able to run this fine in a server that had player data for the host and three other players. Please share your OS and the steps you took/commands you ran if you'd like more help. |
@rDarge I am also experiencing this same issue with other players saves no longer working. It appears as if their GUID's are also different from the co-op world to the dedicated server hosting. I'm running Windows 11 on all devices (SteamCMD hosted instance for the dedicated). Steps I took: -Copied all player and world data from co-op location to the dedicated server install location. python fix-host-save.py "C:\Users<myuser>.cargo\bin\uesave.exe" C:\Users<username>\Desktop%INSTALL%\ XXXXXXXX000000000000000000000000 %INSTALL% is the location of the save files that were copied into the palworld server folder Everything worked for my profile as the world level is correct and all my data is recovered but the friends I played with on the co-op instance still get prompted to create a new account. |
There's a known bug that Windows creates different GUIDs than Linux so moving a save from Windows to Linux or Linux to Windows will force all players to create new characters. @Essence1720 does SteamCMD use Linux? If so, this is probably what's happening to you. It's not the script afaik, it's moving a save from Windows to Linux. |
@xNul Interesting, I installed SteamCMD via the Windows setup executable and was under the assumption it just runs the Steam client in a command line form. I know there is a distribution for Linux too. If the GUID bug was happening here then I'm not sure I was able to use the script to get my host co-op profile successfully moved over to the dedicate server instance but not the additional players. I would assume it'd be an all or nothing scenario? |
@Essence1720 oh, you're probably right, I've never used it before. This person #4 (comment) mentions SteamCMD has a slightly different dedicated server which causes issues. If you use the "Palworld Dedicated Server" found in your Steam library (Steam -> Library -> drop down above the search bar -> select the Tools option) it should work without a problem because it's the method I'm using. If you still have issues after that, you can manually modify the script to move each player's data to a new character. (I explain more at the bottom of the README) |
@xNul |
@KilluaAoki old and new GUIDs can't be the same (technically there is a crazy small chance). Are you sure you're using the save with the new character the player has created? That error means the save file for the new character can't be found. Another possibility is that the new GUID you used isn't the one on the name of the file. It should look like If none of that helps, I'll need your error logs, the command you used, and a list of the |
@xNul |
Please tell me how exactly it is done? I was able to enter the game. I used this script for non-host players. When the non-host players who adjusted the save file entered, the dedicated server crashed and exited. |
So I spent the last 5-6 hours debugging with a friend why GUIDs aren't kept the same, as far as I can tell it's nothing to do with Linux to Windows. I have a Windows PC and and Windows pc acting as a server and the coop save came from a Windows pc. On my server pc, I installed via SteamCMD, resulted in GUID mismatch The solution ended up being simply installing Steam on the server pc. I didn't even log in but once Steam installed, the server with absolutely no changes starts matching the original GUIDs. I confirmed this with a friend and their similar setup as well as in a VM So installing Steam without the requirement of logging in seems to be a required step for matching GUIDs if you want to install via SteamCMD |
this may cause by the other problem,if some one exit guild,and not all members are online,then the members who are offline's player save will be broken |
Thanks for sharing! It's really help me to fix my save. I have hosted servers on different platforms:
The result is that GUIDs of A, B, C are same, PC D is different. After I installed Steam on PC D and login in with my account, PC D becomes same with A, B, C. Hope this information useful. @xNul |
@qxforever very useful! Thanks for running this test! Does PC A also have Steam installed? Also, how do the GUIDs look without SteamCMD? I'm using the Palworld Dedicated Server tool for example, which is found in your Steam library (Steam -> Library -> drop down above the search bar -> select the Tools option) |
To all the other people in here still having issues, I've updated the README to explain how to fix the save when there are multiple players who are unable to access their characters |
I have a save on Windows (co-op), and I want to send it to a dedicated Linux server, which guide should I follow? I mean, currently there are these 3 options:
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I have the same problem and found that it actually depends on whether the steam client library was loaded successfully, it seems change something (appid?) result in generating different guid for player save file name, so just keep the same state (if the steam client library was loaded) will completely done a safe data migrating. If you have the message like "Setting breakpad minidump AppID = 2394010" on console then it means the steam library is loaded, both windows and linux server have this can migrate the savedata safely without any data loss and external changes. If this message not appeared on the console, you need to delete steamclient.so on the linux server (linux64, .steam folder and steamclient.so in the server dir) to made it unable to load steam client library for migrating data from windows server, And vice versa. EDIT: The official tutorial also mentioned something related to that in the hosting guide: |
with Your helps, I almost solve this problem, but I had no time to translate my Tutorio to English, So I apologize to you. If you understand Chinese, you can translate it. thanks~ https://github.com/GalileoFe/PalWorld-Save-Movement-Complete-Tutorio/tree/main |
Other players are now unable to load with their save
While this fixed the hosts save it broke other players saves
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