/
BehindTheScenesTest.java
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/
BehindTheScenesTest.java
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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.xoppa.blog.libgdx.g3d.behindscenes.step7;
import static com.xoppa.blog.libgdx.Main.data;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.loaders.ModelLoader;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.g3d.Environment;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.Renderable;
import com.badlogic.gdx.graphics.g3d.Shader;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader;
import com.badlogic.gdx.graphics.g3d.model.NodePart;
import com.badlogic.gdx.graphics.g3d.model.data.ModelData;
import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
import com.badlogic.gdx.graphics.g3d.utils.CameraInputController;
import com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder;
import com.badlogic.gdx.graphics.g3d.utils.RenderContext;
import com.badlogic.gdx.graphics.g3d.utils.TextureProvider;
import com.badlogic.gdx.utils.JsonReader;
/**
* See: http://blog.xoppa.com/behind-the-3d-scenes-part2/
* @author Xoppa
*/
public class BehindTheScenesTest implements ApplicationListener {
public PerspectiveCamera cam;
public CameraInputController camController;
public Shader shader;
public RenderContext renderContext;
public Model model;
public Environment environment;
public Renderable renderable;
@Override
public void create () {
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(2f, 2f, 2f);
cam.lookAt(0,0,0);
cam.near = 1f;
cam.far = 300f;
cam.update();
camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
ModelLoader<?> modelLoader = new G3dModelLoader(new JsonReader());
ModelData modelData = modelLoader.loadModelData(Gdx.files.internal(data+"/invaderscene.g3dj"));
model = new Model(modelData, new TextureProvider.FileTextureProvider());
NodePart blockPart = model.getNode("ship").parts.get(0);
renderable = new Renderable();
renderable.meshPart.set(blockPart.meshPart);
renderable.material = blockPart.material;
renderable.environment = environment;
renderable.worldTransform.idt();
renderContext = new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED, 1));
shader = new DefaultShader(renderable);
shader.init();
}
@Override
public void render () {
camController.update();
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
renderContext.begin();
shader.begin(cam, renderContext);
shader.render(renderable);
shader.end();
renderContext.end();
}
@Override
public void dispose () {
shader.dispose();
model.dispose();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}