- Add an option to draw the custom 0-5 numbers without hiding the original countdown
- Make animation match vanilla a bit better
- You can set alarms to play a game sound effect, change stopwatch color or display text at specified combat durations
- Big code rewrite and a bit of optimization
- Fix save errors when spinning color sliders like a maniac in configuration
- Reorganized configuration file to preserve my sanity
- "Hide original addon" now uses AddonLifecycle events instead of searching for the original countdown every frame
- Reduce CountdownHook CPU usage by fixing a stupid event spam mistake
- Optimize countdown display code
- Fix the "first-draw" workaround that draws the countdown window once on plugin activation to prevent a freeze caused by ImGUI initializing the window does not occur when starting a countdown
2023-10-04 - API9
- Countdown Ticks: option to make them start at a certain time (e.g. only tick 1 to 10 numbers)
- Updated to api 9
2023-07-29 - API8
- Fix font loading on non-global client
- Add chinese translation by @yuwuhuo via Crowdin
2023-02-04
- awkded new number styles
- add setting for display threshold: allows you to specify when the timer will become visible (can be useful if you don't want to see numbers irrelevant to your pre-pull)
2023-02-02
- add setting for display threshold: allows you to specify when the timer will become visible (can be useful if you don't want to see numbers irrelevant to your pre-pull)
2022-09-09
- Floating Window: option to change the countdown color when casting a spell that will result in a pre-pull.
- Floating Window: uses the global font-scale, you might need to adjust the font size after the update.
- Settings: support for closing the settings window with Escape (WindowSystem features)
2022-06-20
- added a swell
/eg
command to enable/disable/toggle the countdown/window/info bar (example/eg countdown off
) - fix lag when starting a countdown for the first time after loading the plugin (will play a cursor noise when enabling the plugin, I couldn't find a way around it yet)
- updated French and German translation thanks to contributors on crowdin
- internal reworking and optimizations