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This appears to be a clear read-after-write hazard for R8. As a temporary solution to this, I've moved the temporary write to follow the muxed write. We should re-evaluate the vsh generation code to look for other such issues.
While hunting down graphical bugs in Halo 2, I observed the following VSH code emitted during the render of a tire on a warthog in Halo 2:
This appears to be a clear read-after-write hazard for
R8
. As a temporary solution to this, I've moved the temporary write to follow the muxed write. We should re-evaluate the vsh generation code to look for other such issues.xqemu/hw/xbox/nv2a/nv2a_vsh.c
Line 409 in 8d05bc9
Before:
After:
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