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OpenGL extension GL_EXT_texture_compression_s3tc should be optional #245

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JayFoxRox opened this issue Jul 1, 2019 · 0 comments
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area:video An issue in the GPU (Graphics Processing Unit)

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@JayFoxRox
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There's no report of this being a problem for any GPU driver (yet).
However, while this extension is probably supported anyway, it wouldn't be bad to make it entirely optional.

We'll probably need our own DXT decoder for some use-cases anyway:

We should keep the existing OpenGL texture format as optimization, but a software fallback can easily be integrated into our texture conversion routine.

@JayFoxRox JayFoxRox added the area:video An issue in the GPU (Graphics Processing Unit) label Jul 1, 2019
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Labels
area:video An issue in the GPU (Graphics Processing Unit)
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