You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There's no report of this being a problem for any GPU driver (yet).
However, while this extension is probably supported anyway, it wouldn't be bad to make it entirely optional.
We'll probably need our own DXT decoder for some use-cases anyway:
We should keep the existing OpenGL texture format as optimization, but a software fallback can easily be integrated into our texture conversion routine.
The text was updated successfully, but these errors were encountered:
There's no report of this being a problem for any GPU driver (yet).
However, while this extension is probably supported anyway, it wouldn't be bad to make it entirely optional.
We'll probably need our own DXT decoder for some use-cases anyway:
NV_PGRAPH_TEXFILTER_SIGNED
not supported #75 is solved, there'll probably be a new issue)We should keep the existing OpenGL texture format as optimization, but a software fallback can easily be integrated into our texture conversion routine.
The text was updated successfully, but these errors were encountered: