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xr_math.d.ts
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xr_math.d.ts
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declare module "xray16" {
/**
* Frame rectangle.
* Describing x1, y1 top left start point and x2, y2 bottom right end point.
*
* @source C++ class Frect
* @customConstructor Frect
* @group xr_math
*/
export class Frect extends EngineBinding {
public lt: vector2;
public rb: vector2;
public x1: f32;
public x2: f32;
public y1: f32;
public y2: f32;
public set(x1: f32, y1: f32, x2: f32, y2: f32): Frect;
}
/**
* @source C++ class Fbox
* @customConstructor Fbox
* @group xr_math
*/
export class Fbox {
public max: vector;
public min: vector;
public constructor();
}
/**
* @source C++ class rotation
* @customConstructor rotation
* @group xr_math
*/
export class rotation {
public yaw: f32;
public pitch: f32;
}
/**
* @source C++ class vector2
* @customConstructor vector2
* @group xr_math
*/
export class vector2 {
public x: f32;
public y: f32;
public set(x: f32, y: f32): vector2;
public set(vector: vector2): vector2;
}
/**
* @source C++ class XR_vector
* @customConstructor vector
* @group xr_math
*/
export class vector {
public x: f32;
public y: f32;
public z: f32;
public abs(vector: Readonly<vector>): vector;
public add(val: f32): vector;
public add(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public add(vector: Readonly<vector>): vector;
public add(vector: Readonly<vector>, val: f32): vector;
public align(): vector;
public average(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public average(vector: Readonly<vector>): vector;
public clamp(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public clamp(vector: Readonly<vector>): vector;
public crossproduct(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public distance_to(vector: Readonly<vector>): f32;
public distance_to_sqr(vector: Readonly<vector>): f32;
public distance_to_xz(vector: Readonly<vector>): f32;
public div(val: f32): vector;
public div(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public div(vector: Readonly<vector>): vector;
public div(vector: Readonly<vector>, val: f32): vector;
public dotproduct(vector: Readonly<vector>): f32;
public getH(): f32;
public getP(): f32;
public inertion(vector: Readonly<vector>, val: f32): vector;
public invert(): vector;
public invert(vector: Readonly<vector>): vector;
public lerp(vector1: Readonly<vector>, vector2: Readonly<vector>, val: f32): vector;
public mad(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public mad(vector1: Readonly<vector>, vector2: Readonly<vector>, val: f32): vector;
public mad(vector1: Readonly<vector>, vector2: Readonly<vector>, vector3: Readonly<vector>): vector;
public mad(vector: Readonly<vector>, val: f32): vector;
/**
* @returns 3d vector magnitude value `sqrt(x*x + y*y + z*z)`
*/
public magnitude(): f32;
public max(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public max(vector: Readonly<vector>): vector;
public min(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public min(vector: Readonly<vector>): vector;
public mul(val: f32): vector;
public mul(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public mul(vector: Readonly<vector>): vector;
public mul(vector: Readonly<vector>, val: f32): vector;
public normalize(): vector;
public normalize(vector: Readonly<vector>): vector;
public normalize_safe(): vector;
public normalize_safe(vector: Readonly<vector>): vector;
public reflect(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public set(vector: Readonly<vector>): vector;
public set(x: f32, y: f32, z: f32): vector;
public setHP(val1: f32, val2: f32): vector;
public set_length(val: f32): vector;
public similar(vector: Readonly<vector>, val: f32): boolean;
public slide(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public sub(val: f32): vector;
public sub(vector1: Readonly<vector>, vector2: Readonly<vector>): vector;
public sub(vector: Readonly<vector>): vector;
public sub(vector: Readonly<vector>, val: f32): vector;
}
/**
* @source C++ class RPoint
* @customConstructor RPoint
* @group xr_math
*/
export class RPoint {
public A: vector;
public P: vector;
public constructor();
}
/**
* @source C++ class matrix
* @customConstructor matrix
* @group xr_math
*/
export class matrix {
public _14_: f32;
public _24_: f32;
public _34_: f32;
public _44_: f32;
public c: vector;
public i: vector;
public j: vector;
public k: vector;
public constructor();
public mk_xform(x: unknown /* _quaternion<float> */, vector: vector): matrix;
public set(matix: matrix): matrix;
public set(vector1: vector, vector2: vector, vector3: vector, vector4: vector): matrix;
public div(matix: matrix, number: f32): matrix;
public div(number: f32): matrix;
public identity(): matrix;
public setHPB(number1: f32, number2: f32, number3: f32): matrix;
public setXYZ(x: f32, y: f32, z: f32): matrix;
public getHPB(matrix: matrix, number1: f32, number2: f32, number3: f32): matrix;
public mul(matix1: matrix, matix2: matrix): matrix;
public mul(matix: matrix, number: f32): matrix;
public mul(number: f32): matrix;
public setXYZi(number1: f32, number2: f32, number3: f32): matrix;
}
}