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xr_task.d.ts
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xr_task.d.ts
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declare module "xray16" {
/**
* @source C++ class task
* @customConstructor task
* @group xr_task
*/
export class task {
public static readonly additional: 1;
public static readonly completed: 2;
public static readonly fail: 0;
public static readonly in_progress: 1;
public static readonly storyline: 0;
public static readonly task_dummy: 65535;
private constructor();
}
/**
* @group xr_task
*/
export type TXR_TaskStateName = EnumeratedStaticsKeys<typeof task>;
/**
* ETaskState
*
* @group xr_task
*/
export type TXR_TaskState = EnumeratedStaticsValues<typeof task>;
/**
* @source C++ class SGameTaskObjective
* @customConstructor SGameTaskObjective
* @group xr_task
*/
export class SGameTaskObjective {
public constructor(task: CGameTask, id: i32);
public remove_map_locations(flag: boolean): void;
public set_icon_name(icon_name: string): void;
public get_icon_name<T extends string = string>(): T | null;
public set_description(description: string): void;
public get_description(): string;
public set_title(title: string): void;
public get_title(): string;
public set_map_location(location: string): void;
public add_on_complete_func(function_name: string): void;
public add_complete_info(value: string): void;
public add_on_fail_info(value: string): void;
public add_on_fail_func(function_name: string): void;
public add_on_complete_info(value: string): void;
public add_complete_func(function_name: string): void;
public add_fail_func(function_name: string): void;
public add_fail_info(value: string): void;
public get_state(): TXR_TaskState;
public get_type(): number; /* ETaskType */
public set_type(type: i32 /* ETaskType */): void;
public set_map_hint(hint: string): void;
public change_map_location(value: string, value2: u16): void;
public set_map_object_id(id: i32): void;
}
/**
* @source C++ class CGameTask : SGameTaskObjective
* @customConstructor CGameTask
* @group xr_task
*/
export class CGameTask extends SGameTaskObjective {
public constructor();
public get_id(): string;
public set_priority(priority: i32): void;
public set_id(id: string): void;
public get_priority(): u32;
}
}