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XrdClAsyncSocketHandler.hh
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XrdClAsyncSocketHandler.hh
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//------------------------------------------------------------------------------
// Copyright (c) 2011-2012 by European Organization for Nuclear Research (CERN)
// Author: Lukasz Janyst <ljanyst@cern.ch>
//------------------------------------------------------------------------------
// XRootD is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// XRootD is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with XRootD. If not, see <http://www.gnu.org/licenses/>.
//------------------------------------------------------------------------------
#ifndef __XRD_CL_ASYNC_SOCKET_HANDLER_HH__
#define __XRD_CL_ASYNC_SOCKET_HANDLER_HH__
#include "XrdCl/XrdClSocket.hh"
#include "XrdCl/XrdClDefaultEnv.hh"
#include "XrdCl/XrdClPoller.hh"
#include "XrdCl/XrdClPostMasterInterfaces.hh"
#include "XrdCl/XrdClTaskManager.hh"
#include "XrdCl/XrdClXRootDResponses.hh"
namespace XrdCl
{
class Stream;
//----------------------------------------------------------------------------
//! Utility class handling asynchronous socket interactions and forwarding
//! events to the parent stream.
//----------------------------------------------------------------------------
class AsyncSocketHandler: public SocketHandler
{
//------------------------------------------------------------------------
// We need an extra task for rescheduling of HS request that received
// a wait response.
//------------------------------------------------------------------------
class WaitTask: public XrdCl::Task
{
public:
WaitTask( XrdCl::AsyncSocketHandler *handler, XrdCl::Message *msg ):
pHandler( handler ), pMsg( msg )
{
std::ostringstream o;
o << "WaitTask for: 0x" << msg;
SetName( o.str() );
}
virtual time_t Run( time_t now )
{
pHandler->RetryHSMsg( pMsg );
return 0;
}
private:
XrdCl::AsyncSocketHandler *pHandler;
XrdCl::Message *pMsg;
};
public:
//------------------------------------------------------------------------
//! Constructor
//------------------------------------------------------------------------
AsyncSocketHandler( Poller *poller,
TransportHandler *transport,
AnyObject *channelData,
uint16_t subStreamNum );
//------------------------------------------------------------------------
//! Destructor
//------------------------------------------------------------------------
~AsyncSocketHandler();
//------------------------------------------------------------------------
//! Set address
//------------------------------------------------------------------------
void SetAddress( const XrdNetAddr &address )
{
pSockAddr = address;
}
//------------------------------------------------------------------------
//! Get the address that the socket is connected to
//------------------------------------------------------------------------
const XrdNetAddr &GetAddress() const
{
return pSockAddr;
}
//------------------------------------------------------------------------
//! Connect to the currently set address
//------------------------------------------------------------------------
Status Connect( time_t timeout );
//------------------------------------------------------------------------
//! Close the connection
//------------------------------------------------------------------------
Status Close();
//------------------------------------------------------------------------
//! Set a stream object to be notified about the status of the operations
//------------------------------------------------------------------------
void SetStream( Stream *stream );
//------------------------------------------------------------------------
//! Handle a socket event
//------------------------------------------------------------------------
virtual void Event( uint8_t type, XrdCl::Socket */*socket*/ );
//------------------------------------------------------------------------
//! Enable uplink
//------------------------------------------------------------------------
Status EnableUplink()
{
if( !pPoller->EnableWriteNotification( pSocket, true, pTimeoutResolution ) )
return Status( stFatal, errPollerError );
return Status();
}
//------------------------------------------------------------------------
//! Disable uplink
//------------------------------------------------------------------------
Status DisableUplink()
{
if( !pPoller->EnableWriteNotification( pSocket, false ) )
return Status( stFatal, errPollerError );
return Status();
}
//------------------------------------------------------------------------
//! Get stream name
//------------------------------------------------------------------------
const std::string &GetStreamName()
{
return pStreamName;
}
//------------------------------------------------------------------------
//! Get timestamp of last registered socket activity
//------------------------------------------------------------------------
time_t GetLastActivity()
{
return pLastActivity;
}
Status EnableEncryption()
{
encrypt = true;
return Status();
}
protected:
//------------------------------------------------------------------------
// Connect returned
//------------------------------------------------------------------------
virtual void OnConnectionReturn();
//------------------------------------------------------------------------
// Got a write readiness event
//------------------------------------------------------------------------
void OnWrite();
//------------------------------------------------------------------------
// Got a write readiness event while handshaking
//------------------------------------------------------------------------
void OnWriteWhileHandshaking();
//------------------------------------------------------------------------
// Write the message and it's signature in one go with writev
//------------------------------------------------------------------------
Status WriteMessageAndRaw( Message *toWrite, Message *&sign );
//------------------------------------------------------------------------
// Write the current message
//------------------------------------------------------------------------
Status WriteCurrentMessage( Message *toWrite );
//------------------------------------------------------------------------
// Got a read readiness event
//------------------------------------------------------------------------
void OnRead();
//------------------------------------------------------------------------
// Got a read readiness event while handshaking
//------------------------------------------------------------------------
void OnReadWhileHandshaking();
//------------------------------------------------------------------------
// Handle the handshake message
//------------------------------------------------------------------------
void HandleHandShake();
//------------------------------------------------------------------------
// Read a message
//------------------------------------------------------------------------
Status ReadMessage( Message *&toRead );
//------------------------------------------------------------------------
// Handle fault
//------------------------------------------------------------------------
void OnFault( Status st );
//------------------------------------------------------------------------
// Handle fault while handshaking
//------------------------------------------------------------------------
void OnFaultWhileHandshaking( Status st );
//------------------------------------------------------------------------
// Handle write timeout event
//------------------------------------------------------------------------
void OnWriteTimeout();
//------------------------------------------------------------------------
// Handle read timeout event
//------------------------------------------------------------------------
void OnReadTimeout();
//------------------------------------------------------------------------
// Handle timeout event while handshaking
//------------------------------------------------------------------------
void OnTimeoutWhileHandshaking();
//------------------------------------------------------------------------
// Retry hand shake message
//------------------------------------------------------------------------
void RetryHSMsg( Message *msg );
//------------------------------------------------------------------------
// Extract the value of a wait response
//
// @param rsp : the server response
// @return : if rsp is a wait response then its value
// otherwise -1
//------------------------------------------------------------------------
inline kXR_int32 HandleWaitRsp( Message *rsp );
//------------------------------------------------------------------------
// Data members
//------------------------------------------------------------------------
Poller *pPoller;
TransportHandler *pTransport;
AnyObject *pChannelData;
uint16_t pSubStreamNum;
Stream *pStream;
std::string pStreamName;
Socket *pSocket;
Message *pIncoming;
Message *pHSIncoming;
Message *pOutgoing;
Message *pSignature;
Message *pHSOutgoing;
XrdNetAddr pSockAddr;
HandShakeData *pHandShakeData;
bool pHandShakeDone;
uint16_t pTimeoutResolution;
time_t pConnectionStarted;
time_t pConnectionTimeout;
bool pHeaderDone;
// true means the handler owns the server response
std::pair<IncomingMsgHandler*, bool> pIncHandler;
bool pOutMsgDone;
OutgoingMsgHandler *pOutHandler;
uint32_t pIncMsgSize;
uint32_t pOutMsgSize;
time_t pLastActivity;
bool encrypt;
};
}
#endif // __XRD_CL_ASYNC_SOCKET_HANDLER_HH__