/
multiplayer.go
74 lines (61 loc) · 1.4 KB
/
multiplayer.go
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package main
import (
"bufio"
"fmt"
"log"
"net"
"strconv"
"github.com/ahmetalpbalkan/go-cursor"
)
var port_default int = 5600
func ConfigureMultiplayer() (port int, name string, err error) {
for port == 0 {
fmt.Printf("Port (%d): ", port_default)
_, err = fmt.Scanf("%d", &port)
if err != nil {
return
}
}
for name == "" {
fmt.Print("Game name: ")
_, err = fmt.Scanf("%s", &name)
if err != nil {
return
}
}
return
}
func startServer(port int, name string) {
fmt.Print(cursor.ClearEntireScreen(), cursor.MoveUpperLeft(1))
fmt.Printf("Starting server on port %d with name \"%s\"\n", port, name)
l, err := net.Listen("tcp", ":"+strconv.Itoa(port))
if err != nil {
log.Fatal(err)
}
defer l.Close()
log.Println("Server started!")
for {
c, err := l.Accept()
if err != nil {
log.Fatal(err)
return
}
log.Printf("Client connected on ip %s\n", c.RemoteAddr().String())
go handleConnection(c, name)
}
}
func handleConnection(conn net.Conn, name string) {
writer := bufio.NewWriter(conn)
reader := bufio.NewReader(conn)
writer.WriteString("n\n")
buffer, err := reader.ReadBytes('\n')
if err != nil {
log.Print("Client %s left\n", conn.RemoteAddr().String())
conn.Close()
return
}
log.Printf("Client on ip %s has name \"%s\"",
conn.RemoteAddr().String(), string(buffer[:len(buffer)-1]))
handleConnection(conn, name)
}
func connect(ip string, port int) {}