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validator.go
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validator.go
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package vmess
import (
"crypto/hmac"
"crypto/sha256"
"hash/crc64"
"strings"
"sync"
"github.com/xtls/xray-core/common/dice"
"github.com/xtls/xray-core/common/protocol"
"github.com/xtls/xray-core/proxy/vmess/aead"
)
// TimedUserValidator is a user Validator based on time.
type TimedUserValidator struct {
sync.RWMutex
users []*protocol.MemoryUser
behaviorSeed uint64
behaviorFused bool
aeadDecoderHolder *aead.AuthIDDecoderHolder
}
// NewTimedUserValidator creates a new TimedUserValidator.
func NewTimedUserValidator() *TimedUserValidator {
tuv := &TimedUserValidator{
users: make([]*protocol.MemoryUser, 0, 16),
aeadDecoderHolder: aead.NewAuthIDDecoderHolder(),
}
return tuv
}
func (v *TimedUserValidator) Add(u *protocol.MemoryUser) error {
v.Lock()
defer v.Unlock()
v.users = append(v.users, u)
account := u.Account.(*MemoryAccount)
if !v.behaviorFused {
hashkdf := hmac.New(sha256.New, []byte("VMESSBSKDF"))
hashkdf.Write(account.ID.Bytes())
v.behaviorSeed = crc64.Update(v.behaviorSeed, crc64.MakeTable(crc64.ECMA), hashkdf.Sum(nil))
}
var cmdkeyfl [16]byte
copy(cmdkeyfl[:], account.ID.CmdKey())
v.aeadDecoderHolder.AddUser(cmdkeyfl, u)
return nil
}
func (v *TimedUserValidator) GetAEAD(userHash []byte) (*protocol.MemoryUser, bool, error) {
v.RLock()
defer v.RUnlock()
var userHashFL [16]byte
copy(userHashFL[:], userHash)
userd, err := v.aeadDecoderHolder.Match(userHashFL)
if err != nil {
return nil, false, err
}
return userd.(*protocol.MemoryUser), true, err
}
func (v *TimedUserValidator) Remove(email string) bool {
v.Lock()
defer v.Unlock()
email = strings.ToLower(email)
idx := -1
for i, u := range v.users {
if strings.EqualFold(u.Email, email) {
idx = i
var cmdkeyfl [16]byte
copy(cmdkeyfl[:], u.Account.(*MemoryAccount).ID.CmdKey())
v.aeadDecoderHolder.RemoveUser(cmdkeyfl)
break
}
}
if idx == -1 {
return false
}
ulen := len(v.users)
v.users[idx] = v.users[ulen-1]
v.users[ulen-1] = nil
v.users = v.users[:ulen-1]
return true
}
func (v *TimedUserValidator) GetBehaviorSeed() uint64 {
v.Lock()
defer v.Unlock()
v.behaviorFused = true
if v.behaviorSeed == 0 {
v.behaviorSeed = dice.RollUint64()
}
return v.behaviorSeed
}
var ErrNotFound = newError("Not Found")
var ErrTainted = newError("ErrTainted")