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Transformations for meshes (FreeformMeshTranslate, FreeformMeshRotate, FreeformMeshScale)
Saving Freeforms (FreeformSave) - supported formats for saving are GLSM, OBJ, STL, NMF
Material's second texture support in GLSL shader (GLSLShaderSetParameterSecondTexture). It should also support automatic texture fetch from current material that the shader is applied to
New GLSL based Phong shader with texture support
Automatic tangent space generation for Bump shader to work with meshes without precomputed tangent data, such as Actors and built-in primitives (BumpShaderUseAutoTangentSpace)
Shadow map support for Bump shader (BumpShaderSetShadowMap)
ODE ragdolls
Object movement paths (using GLMovement)
The text was updated successfully, but these errors were encountered:
This is a list of possible features for Xtreme3D 3.1:
FreeformMeshGenTangents
,FreeformMeshVerticesCount
FreeformMeshTranslate
,FreeformMeshRotate
,FreeformMeshScale
)FreeformSave
) - supported formats for saving are GLSM, OBJ, STL, NMFGLSLShaderSetParameterSecondTexture
). It should also support automatic texture fetch from current material that the shader is applied toBumpShaderUseAutoTangentSpace
)BumpShaderSetShadowMap
)The text was updated successfully, but these errors were encountered: