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particle.h
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particle.h
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/*
Copyright (c) 2017-2020 ByteBit
This file is part of BetterSpades.
BetterSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BetterSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BetterSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PARTICLE_H
#define PARTICLE_H
#include "player.h"
struct Particle {
float x, y, z;
float vx, vy, vz;
float ox, oy, oz;
unsigned char type;
float size;
float fade;
unsigned int color;
};
void particle_init(void);
void particle_update(float dt);
void particle_render(void);
void particle_create_casing(struct Player* p);
void particle_create(unsigned int color, float x, float y, float z, float velocity, float velocity_y, int amount,
float min_size, float max_size);
#endif