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hud.h
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hud.h
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/*
Copyright (c) 2017-2020 ByteBit
This file is part of BetterSpades.
BetterSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BetterSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BetterSpades. If not, see <http://www.gnu.org/licenses/>.
*/
struct hud {
void (*init)();
void (*render_3D)();
void (*render_2D)(float scalex, float scaley);
void (*input_keyboard)(int key, int action, int mods, int internal);
void (*input_mouselocation)(double x, double y);
void (*input_mouseclick)(double x, double y, int button, int action, int mods);
void (*input_mousescroll)(double yoffset);
void (*input_touch)(void* finger, int action, float x, float y, float dx, float dy);
char render_world;
char render_localplayer;
};
struct serverlist_entry {
int current, max;
char name[32];
char map[21];
char gamemode[8];
int ping;
char identifier[32];
char country[4];
};
extern int screen_current;
extern struct hud hud_ingame;
extern struct hud hud_mapload;
extern struct hud hud_serverlist;
extern struct hud hud_settings;
extern struct hud hud_controls;
extern struct hud* hud_active;
extern struct window_instance* hud_window;
void hud_change(struct hud* new);
void hud_init();
void hud_mousemode(int mode);