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model.h
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model.h
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/*
Copyright (c) 2017-2020 ByteBit
This file is part of BetterSpades.
BetterSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BetterSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BetterSpades. If not, see <http://www.gnu.org/licenses/>.
*/
struct kv6_voxel {
short x, y, z;
unsigned char visfaces;
unsigned int color;
};
struct kv6_t {
unsigned short xsiz, ysiz, zsiz;
float xpiv, ypiv, zpiv;
unsigned char has_display_list, colorize;
struct glx_displaylist display_list[3];
struct kv6_voxel* voxels;
int voxel_count;
float scale;
unsigned char* colors_final;
float* vertices_final;
char* normals_final;
int size;
float red, green, blue;
};
extern struct kv6_t model_playerdead;
extern struct kv6_t model_playerhead;
extern struct kv6_t model_playertorso;
extern struct kv6_t model_playertorsoc;
extern struct kv6_t model_playerarms;
extern struct kv6_t model_playerleg;
extern struct kv6_t model_playerlegc;
extern struct kv6_t model_intel;
extern struct kv6_t model_tent;
extern struct kv6_t model_semi;
extern struct kv6_t model_smg;
extern struct kv6_t model_shotgun;
extern struct kv6_t model_spade;
extern struct kv6_t model_block;
extern struct kv6_t model_grenade;
extern struct kv6_t model_semi_tracer;
extern struct kv6_t model_smg_tracer;
extern struct kv6_t model_shotgun_tracer;
extern struct kv6_t model_semi_casing;
extern struct kv6_t model_smg_casing;
extern struct kv6_t model_shotgun_casing;
void kv6_calclight(int x, int y, int z);
void kv6_boundingbox(struct kv6_t* kv6, AABB* bb);
float kv6_intersection(struct kv6_t* kv6, Ray* r);
void kv6_rebuild_all(void);
void kv6_rebuild_complete(void);
void kv6_rebuild(struct kv6_t* kv6);
void kv6_render(struct kv6_t* kv6, unsigned char team);
void kv6_load(struct kv6_t* kv6, unsigned char* bytes, float scale);
void kv6_init(void);
void mul_matrix_vector(float* out, double* m, float* v);
extern float kv6_normals[256][3];