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font.c
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font.c
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/*
Copyright (c) 2017-2018 ByteBit
This file is part of BetterSpades.
BetterSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BetterSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BetterSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common.h"
#include "stb_truetype.h"
short* font_vertex_buffer;
short* font_coords_buffer;
int font_type = FONT_FIXEDSYS;
struct font_backed {
stbtt_bakedchar* cdata;
int type;
int texture_id;
int w, h;
float size;
};
struct list font_backed_fonts;
unsigned char font_init() {
font_vertex_buffer = malloc(512*8*sizeof(short));
CHECK_ALLOCATION_ERROR(font_vertex_buffer)
font_coords_buffer = malloc(512*8*sizeof(short));
CHECK_ALLOCATION_ERROR(font_coords_buffer)
list_create(&font_backed_fonts,sizeof(struct font_backed));
return 1;
}
void font_select(char type) {
font_type = type;
}
static struct font_backed* font_find(float h) {
if(font_type==FONT_SMALLFNT)
h *= 1.5F;
for(int k=0;k<list_size(&font_backed_fonts);k++) {
struct font_backed* b = (struct font_backed*)list_get(&font_backed_fonts,k);
if(b->size==h && b->type==font_type)
return (struct font_backed*)list_get(&font_backed_fonts,k);
}
struct font_backed f;
f.w = 64;
f.h = 64;
f.size = h;
f.type = font_type;
f.cdata = malloc(224*sizeof(stbtt_bakedchar));
CHECK_ALLOCATION_ERROR(f.cdata)
void* temp_bitmap = NULL;
int max_size = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&max_size);
void* file;
switch(font_type) {
case FONT_FIXEDSYS:
file = file_load("fonts/Fixedsys.ttf");
break;
case FONT_SMALLFNT:
file = file_load("fonts/Terminal.ttf");
break;
}
while(1) {
temp_bitmap = realloc(temp_bitmap,f.w*f.h);
CHECK_ALLOCATION_ERROR(temp_bitmap)
int res = 0;
res = stbtt_BakeFontBitmap(file,0,f.size,temp_bitmap,f.w,f.h,31,224,f.cdata);
if(res>0 || (f.w==max_size && f.h==max_size))
break;
if(f.h>f.w)
f.w *= 2;
else
f.h *= 2;
}
printf("texsize: %i:%ipx [size %f] type: %i\n",f.w,f.h,f.size,f.type);
glGenTextures(1,&f.texture_id);
glBindTexture(GL_TEXTURE_2D,f.texture_id);
glTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,f.w,f.h,0,GL_ALPHA,GL_UNSIGNED_BYTE,temp_bitmap);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glBindTexture(GL_TEXTURE_2D,0);
free(temp_bitmap);
free(file);
return list_add(&font_backed_fonts,&f);
}
float font_length(float h, char* text) {
struct font_backed* font = font_find(h);
stbtt_aligned_quad q;
float y = h*0.75F;
float x = 0.0F;
for(int k=0;k<strlen(text);k++) {
if(text[k]>30) {
stbtt_GetBakedQuad(font->cdata,font->w,font->h,text[k]-31,&x,&y,&q,1);
}
}
return x+h*0.125F;
}
void font_reset() {
for(int k=0;k<list_size(&font_backed_fonts);k++) {
struct font_backed* f = (struct font_backed*)list_get(&font_backed_fonts,k);
glDeleteTextures(1,&f->texture_id);
free(f->cdata);
}
list_clear(&font_backed_fonts);
}
void font_render(float x, float y, float h, char* text) {
struct font_backed* font = font_find(h);
int chars_x = 16;
int chars_y = (font_type==FONT_SMALLFNT)?16:14;
float size_ratio = (font_type==FONT_SMALLFNT)?0.75F:0.49F;
float i = 0.0F;
int k = 0;
float y2 = h*0.75F;
while(*text) {
if(*text>31) {
stbtt_aligned_quad q;
stbtt_GetBakedQuad(font->cdata,font->w,font->h,*text-31,&x,&y2,&q,1);
font_coords_buffer[k+0] = q.s0*8192.0F;
font_coords_buffer[k+1] = q.t1*8192.0F;
font_coords_buffer[k+2] = q.s1*8192.0F;
font_coords_buffer[k+3] = q.t1*8192.0F;
font_coords_buffer[k+4] = q.s1*8192.0F;
font_coords_buffer[k+5] = q.t0*8192.0F;
font_coords_buffer[k+6] = q.s0*8192.0F;
font_coords_buffer[k+7] = q.t0*8192.0F;
font_vertex_buffer[k+0] = q.x0;
font_vertex_buffer[k+1] = -q.y1+y;
font_vertex_buffer[k+2] = q.x1;
font_vertex_buffer[k+3] = -q.y1+y;
font_vertex_buffer[k+4] = q.x1;
font_vertex_buffer[k+5] = -q.y0+y;
font_vertex_buffer[k+6] = q.x0;
font_vertex_buffer[k+7] = -q.y0+y;
k += 8;
} else {
x += h*0.49F;
}
text++;
}
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(1.0F/8192.0F,1.0F/8192.0F,1.0F);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,font->texture_id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2,GL_SHORT,0,font_vertex_buffer);
glTexCoordPointer(2,GL_SHORT,0,font_coords_buffer);
glDrawArrays(GL_QUADS,0,k/2);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D,0);
glDisable(GL_TEXTURE_2D);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
}
void font_centered(float x, float y, float h, char* text) {
font_render(x-font_length(h,text)/2.0F,y,h,text);
}