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I really wanted to merge your PR, but I did not know how to resolve those conflicts. I will give credit after adding this myself. (Code location is correct)
Also I think it's probably needed to add the shooters velocity to the tracers aswell.
in the AoS classic and OpenSpades clients, grenade velocity is player orientation + player velocity.
for instance, this line (i think?)
BetterSpades/src/hud.c
Line 893 in 340f366
should be something like
g.vx = (g.fuse_length==0.0F)?0.0F:(players[local_player_id].orientation.x+players[local_player_id].physics.velocity.x);
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