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Could not load extended OpenGL functions! Vendor: AMD Renderer: AMD Radeon Graphics (radeonsi, renoir, LLVM 17.0.6, DRM 3.57, 6.7.7-1-default) Version: 4.6 (Compatibility Profile) Mesa 23.3.6 cavex: /home/uniq/Downloads/CavEX/source/platform/pc/gfx.c:140: gfx_setup: Assertion `vertex' failed. zsh: IOT instruction (core dumped) ./cavex
Same thing happens if I force it to use my dGPU
Could not load extended OpenGL functions! Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 1650/PCIe/SSE2 Version: 4.6.0 NVIDIA 550.54.14 cavex: /home/uniq/Downloads/CavEX/source/platform/pc/gfx.c:140: gfx_setup: Assertion `vertex' failed. zsh: IOT instruction (core dumped) __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia ./cavex
The text was updated successfully, but these errors were encountered:
see #4
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Could not load extended OpenGL functions! Vendor: AMD Renderer: AMD Radeon Graphics (radeonsi, renoir, LLVM 17.0.6, DRM 3.57, 6.7.7-1-default) Version: 4.6 (Compatibility Profile) Mesa 23.3.6 cavex: /home/uniq/Downloads/CavEX/source/graphics/texture_atlas.c:82: tex_atlas_compute: Assertion `image && width >= 256 && width == height' failed. zsh: IOT instruction (core dumped) ./cavex
new crash
The solution is the whole assets folder needs to be in the same directory as the executable, this part should really be handled automatically by cmake
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Same thing happens if I force it to use my dGPU
The text was updated successfully, but these errors were encountered: