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ChaosProject

Exploring Chaos Destruction with Niagara Particle System inUnreal Engine 4

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Abstract

Accurate and high-performance massive destruction simulations have become increasingly popular today. With the newly released Chaos Destruction Physics System from Epic, developers are capable of achieving cinematic-quality visuals in real-time in scenes with massive-scale levels of destruction.

In this work, we are interested in seeing how the Chaos physics system can be applied to traditional game development workflow in Unreal Engine. We created a space-setting scene that demonstrated the aesthetic and robustness of massive destruction using Chaos. Furthermore, we expanded the scene and integrated it with the new Niagara Particle System and created a visually exciting scenario cinematic clips using Unreal Engine 4.23.

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This project is licensed under the MIT License - see the LICENSE.md file for details

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