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was wondering if a port could be made for Zero/Zx Legacy Collection and/or Classic Legacy Collection as I feel it would help those collections as it did for the other 2
The text was updated successfully, but these errors were encountered:
I'm working on this right now, although I'm not really a wizard with C++ or DirectX, but from what I can tell, there is good news and bad news. The Zero/ZX Collection is running off of DirectX9/d3d9 so from my understanding, the bulk of the compatibility issues stem from porting the device to an outdated sdk. That being said, the Zero collection is simpler in terms of what actually needs to be done ie; no switching between 2D and 3D or multiple game engines/resolutions. So long as the hook can be found for making calls to d3d9 and actually interface with the game it should be smooth sailing. Only 2 resolutions to deal with scaling (GBA and DS) and that would also cut down on having to force linear filtering etc.
That said, both the Classic and Battle Network collections were released with DirectX11 so it would probably be wiser to create a more up-to date solution with arguments to differentiate between either and adjust accordingly, however that's far beyond my scope. I'm just trying to get slang shaders into Zero legacy without emulating. and that by itself seems like quite the undertaking.
Hopefully I'll have some good updates to share//
was wondering if a port could be made for Zero/Zx Legacy Collection and/or Classic Legacy Collection as I feel it would help those collections as it did for the other 2
The text was updated successfully, but these errors were encountered: