You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Minimum: Bungie logo superimposed on solid black background. Slow fade-in from black, fast fade-out to black.
Total duration for splash screen(s) is 12sec, timed to the first drop in Au5’s “Way to Infinity” which we have permission to use for Demo. This will be immediately followed by scene change to main screen.
Stretch: An animated sparks effect underlying bottom-right corner of Bungie logo, suggesting a metal-on-metal collision. Start around 5sec mark with one big burst, followed by 2–3 smaller “skidding” bursts. We want to imply SO’s escape pod making a crash-landing on the floor of Hangar #7). To prototype this effect, download some YouTube videos of car mechanics grinding metal in the dark (there are plenty) and do a quick-n-dirty mockup. If it looks cool, we can do it properly for Demo if time permits. If it looks crap, we’ll go with minimum logo screen only.
Notes:
Bungie’s press page provides a high-res dark-on-light logo PNG but, unfortunately, no light-on-dark version. (ISTR they used to provide both in vector and bitmap formats.) Fortunately, their low-res footer logo does show how light-on-dark version should look. PS the hi-res logo to match and use that for splash. These assets are in mcr/code/splash. (Do NOT use the “Bungie Foundation” logo; I’ve included it only for reference as we will propose 50% of net goes to BF, in which case Bungie might choose to use that logo on Final splash screen.)
KISS: Bungie will dictate the final splash design.
For Demo, do NOT add a second splash screen identifying ourselves. It’d be grossly presumptuous of us to rock up to Bungie with our name appearing on their IP. We have to earn that right by delivering a quality finished product on time and on budget as promised.
Splash screen must work on both 4:3 (iPad dimensions) and widescreen monitor ratios (1920x1080). Best to center-align PNG with transparent background over a black-filled ColorRect.
The text was updated successfully, but these errors were encountered:
Minimum: Bungie logo superimposed on solid black background. Slow fade-in from black, fast fade-out to black.
Total duration for splash screen(s) is 12sec, timed to the first drop in Au5’s “Way to Infinity” which we have permission to use for Demo. This will be immediately followed by scene change to main screen.
Stretch: An animated sparks effect underlying bottom-right corner of Bungie logo, suggesting a metal-on-metal collision. Start around 5sec mark with one big burst, followed by 2–3 smaller “skidding” bursts. We want to imply SO’s escape pod making a crash-landing on the floor of Hangar #7). To prototype this effect, download some YouTube videos of car mechanics grinding metal in the dark (there are plenty) and do a quick-n-dirty mockup. If it looks cool, we can do it properly for Demo if time permits. If it looks crap, we’ll go with minimum logo screen only.
Notes:
Bungie’s press page provides a high-res dark-on-light logo PNG but, unfortunately, no light-on-dark version. (ISTR they used to provide both in vector and bitmap formats.) Fortunately, their low-res footer logo does show how light-on-dark version should look. PS the hi-res logo to match and use that for splash. These assets are in
mcr/code/splash
. (Do NOT use the “Bungie Foundation” logo; I’ve included it only for reference as we will propose 50% of net goes to BF, in which case Bungie might choose to use that logo on Final splash screen.)KISS: Bungie will dictate the final splash design.
For Demo, do NOT add a second splash screen identifying ourselves. It’d be grossly presumptuous of us to rock up to Bungie with our name appearing on their IP. We have to earn that right by delivering a quality finished product on time and on budget as promised.
Splash screen must work on both 4:3 (iPad dimensions) and widescreen monitor ratios (1920x1080). Best to center-align PNG with transparent background over a black-filled
ColorRect
.The text was updated successfully, but these errors were encountered: