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Using a ranged unit to attack a 1-health city, it will still display the health value that will decrease in the next attack, and this value is very large
Steps to Reproduce
Attack a city with ranged units until the health of the city becomes 1
the health value that will decrease in the next attack is still displayed, and this value is very large
( Mokpo: 1->0(663091) in the screenshot )
This value is not always 663091, but it is always abnormal at this time
Screenshots
Link to save file
No response
Operating System
Android
Additional Information
No response
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Game Version
4.10.3-patch1
Describe the bug
Using a ranged unit to attack a 1-health city, it will still display the health value that will decrease in the next attack, and this value is very large
Steps to Reproduce
Attack a city with ranged units until the health of the city becomes 1
the health value that will decrease in the next attack is still displayed, and this value is very large
( Mokpo: 1->0(663091) in the screenshot )
This value is not always 663091, but it is always abnormal at this time
Screenshots
Link to save file
No response
Operating System
Android
Additional Information
No response
The text was updated successfully, but these errors were encountered: