Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature request: Disable automation for all units (or all workers/all non-workers) #11687

Open
2 tasks done
swansond opened this issue Jun 3, 2024 · 2 comments
Open
2 tasks done
Labels

Comments

@swansond
Copy link

swansond commented Jun 3, 2024

Before creating

  • This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap
  • This is NOT a gameplay feature from Vanilla Civ V or from G&K - If so, it should be a comment in Missing features from Civ V - G&K #4697

Problem Description

Sometimes, when using a lot of automated units, it can be desirable to switch them into manual mode for some precise movement or preparation for something. In order to do that today, you have to go overview -> units -> find and tap a unit -> stop automation (or next page first, sometimes) -> back to overview. Adding a toggle to the units overview page would allow all automation to be stopped easily. Toggle on might as well be implemented at the same time, but is less important because to automate all units you can just tap automate over and over and it will automatically switch to the next unit.

Related Issue Links

No response

Desired Solution

A button on the unit overview page to disable automation for all units. Or two, for workers/civilians and for military.

Alternative Approaches

Options to enable automation for all units could also be interesting, but does not itself solve any problems.

Additional Context

No response

@SomeTroglodyte
Copy link
Collaborator

Yup, why not - some context menu like for the upgrade column, with "wake all sleeping workers", "automate all civilians", "show all units with this action on the map (like a find all Iron from Resource overview would do)", "visit all public lavatories", the possibilities are many. However, I'd like to hear some input on which options would make how many players happier... And I still detest Discraprud.

@SomeTroglodyte
Copy link
Collaborator

Toy code produces:

image

I think replacing the edit column this way is a good idea - but there's a bunch of annoyances left in there, as partially obvious: The TextField Cell is told to grow its actor, but it doesn't... Menu positioning... Code duplication...

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants