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Platform: Android Version: 4.11.17 (Build 1002) Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings] Last Screen:com.unciv.ui.screens.worldscreen.WorldScreen
Device Model: V2314DA
API Level: 33
System Memory: 11435 MB
Available (used by Kernel): 3430 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 0 MB
Message:
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.get(ArrayList.java:437)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation$getTriggerFunction$36.invoke(UniqueTriggerActivation.kt:861)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation$getTriggerFunction$36.invoke(UniqueTriggerActivation.kt:860)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation.triggerUnique(UniqueTriggerActivation.kt:70)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation.triggerUnique$default(UniqueTriggerActivation.kt:60)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation.triggerUnique(UniqueTriggerActivation.kt:46)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation.triggerUnique$default(UniqueTriggerActivation.kt:40)
at com.unciv.logic.city.CityConstructions.triggerNewBuildingUniques(CityConstructions.kt:562)
at com.unciv.logic.city.CityConstructions.addBuilding(CityConstructions.kt:534)
at com.unciv.logic.city.CityConstructions.addBuilding$default(CityConstructions.kt:515)
at com.unciv.models.ruleset.Building.postBuildEvent(Building.kt:465)
at com.unciv.models.ruleset.INonPerpetualConstruction$DefaultImpls.postBuildEvent$default(IConstruction.kt:43)
at com.unciv.logic.city.CityConstructions.completeConstruction(CityConstructions.kt:461)
at com.unciv.logic.city.CityConstructions.constructIfEnough(CityConstructions.kt:340)
at com.unciv.logic.city.managers.CityTurnManager.startTurn(CityTurnManager.kt:23)
at com.unciv.logic.civilization.managers.TurnManager.startTurn(TurnManager.kt:76)
at com.unciv.logic.GameInfo.nextTurn(GameInfo.kt:388)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invokeSuspend(WorldScreen.kt:602)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:8)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:4)
at com.unciv.utils.ConcurrencyKt$launchCrashHandling$1.invokeSuspend(Concurrency.kt:89)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:108)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.dispatch$lambda$0(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.$r8$lambda$1exBTjTJ644h9iUU94EW5nQQXpM(Unknown Source:0)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$$ExternalSyntheticLambda0.run(Unknown Source:2)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1137)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:637)
at java.lang.Thread.run(Thread.java:1015)
Save Mods:
[Civ V - Gods & Kings]
Save Data:
Show Saved Game
H4sIAAAAAAAAAOy965LbOLao+Sqa/HNmIpw+xIW3+pfOssvutsvZzqx29K5wnGBKzBS3JVJFSrbTFfkw51km5r0GlwUQIEEKlJSu3rMnotydksiPC8DCwsKFa/15dpvV7L8iK5uzn/58fHY2L74Uq+J7ti0q/tXvf/JvLtnf23o3hy/hul+zdX7209mLlvDsLG827JrsPn+X8f+t5cX5t82qqvPFh/ye/Sq/u69Wi7OfUCL/ysuL+5yjz8rd+jav39/9YnxLn501Ww54nW02RZk3/DsacEqdZ9urvNqscn7zpirKbfOqqn/Nv21/4b/9kpd5na0uq125FeKcia9n8D3/Yr7KOPDsP7Mv2fNVVt4/f8Ou5cI/O/uSrXaMjIPg8ZE9blOtinmRQx38scubrVXQOl8VvIj2l7uibKxvthmrynm2ungDn/P5kkvC/7/5kDd5Vs+XOaue389+rrN1NsvKxeyqyrf1A5Pp/YbdzCv7XbZd5usMPv2yK1YL+fV8ySpJXPuuKIvynv3xsrxn3+W1/HSdsUaW3y92c9HY7O8L/lRx2+WurvNyzv+8qrZb+eXFfV3Md6vtrs7Zpzd1Vc4+VvVnyblZ5tWquhfPzLfZanaZNVv5k6k9/GO2ystFVgtJm6oU7Ottnq/EtesNb41nZ6+ruslvs/nn2YdiIUFXy4dGlvWmForAv3zB5PieG5JcLgvWaoLKhJp9XEryRVmsmVivd80t
### Steps to Reproduce
1. Go to '...'
2. Click on '...'
3. Scroll down to '...'
4. See error
### Screenshots
_No response_
### Link to save file
_No response_
### Operating System
Android
### Additional Information
_No response_
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Game Version
4.11.17
Describe the bug
Platform: Android
Version: 4.11.17 (Build 1002)
Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings]
Last Screen:
com.unciv.ui.screens.worldscreen.WorldScreen
Device Model: V2314DA
API Level: 33
System Memory: 11435 MB
Available (used by Kernel): 3430 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 0 MB
Message:
Save Mods:
Save Data:
Show Saved Game
The text was updated successfully, but these errors were encountered: