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Platform: Android Version: 4.11.17 (Build 1002) Rulesets: [Civ V - Vanilla, AbsoluteUnitsXL, Civ V - Gods & Kings, AbsoluteUnits, Civ V Leader portraits, 5Hex Tileset, Civ6 Tileset] Last Screen:com.unciv.ui.screens.worldscreen.WorldScreen
Device Model: KB2001
API Level: 34
System Memory: 11511 MB
Available (used by Kernel): 4965 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 32 MB
Message:
java.lang.IndexOutOfBoundsException: Index 1 out of bounds for length 1
at jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:64)
at jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:70)
at jdk.internal.util.Preconditions.checkIndex(Preconditions.java:266)
at java.util.Objects.checkIndex(Objects.java:359)
at java.util.ArrayList.get(ArrayList.java:434)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation$getTriggerFunction$36.invoke(UniqueTriggerActivation.kt:861)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation$getTriggerFunction$36.invoke(UniqueTriggerActivation.kt:860)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation.triggerUnique(UniqueTriggerActivation.kt:70)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation.triggerUnique$default(UniqueTriggerActivation.kt:60)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation.triggerUnique(UniqueTriggerActivation.kt:46)
at com.unciv.models.ruleset.unique.UniqueTriggerActivation.triggerUnique$default(UniqueTriggerActivation.kt:40)
at com.unciv.logic.city.CityConstructions.triggerNewBuildingUniques(CityConstructions.kt:562)
at com.unciv.logic.city.CityConstructions.addBuilding(CityConstructions.kt:534)
at com.unciv.logic.city.CityConstructions.addBuilding$default(CityConstructions.kt:515)
at com.unciv.models.ruleset.Building.postBuildEvent(Building.kt:465)
at com.unciv.models.ruleset.INonPerpetualConstruction$DefaultImpls.postBuildEvent$default(IConstruction.kt:43)
at com.unciv.logic.city.CityConstructions.completeConstruction(CityConstructions.kt:461)
at com.unciv.logic.city.CityConstructions.constructIfEnough(CityConstructions.kt:340)
at com.unciv.logic.city.managers.CityTurnManager.startTurn(CityTurnManager.kt:23)
at com.unciv.logic.civilization.managers.TurnManager.startTurn(TurnManager.kt:76)
at com.unciv.logic.GameInfo.nextTurn(GameInfo.kt:421)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invokeSuspend(WorldScreen.kt:602)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:8)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:4)
at com.unciv.utils.ConcurrencyKt$launchCrashHandling$1.invokeSuspend(Concurrency.kt:89)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:108)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.dispatch$lambda$0(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.$r8$lambda$1exBTjTJ644h9iUU94EW5nQQXpM(Unknown Source:0)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$$ExternalSyntheticLambda0.run(Unknown Source:2)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:644)
at java.lang.Thread.run(Thread.java:1012)
Save Mods:
[Civ V - Gods & Kings, AbsoluteUnitsXL, Civ V Leader portraits, Civ6 Tileset]
Is there an existing issue for this?
Game Version
4.11.17 плеймаркет
Describe the bug
сходил и игра крашнулась
Steps to Reproduce
Screenshots
No response
Link to save file
Platform: Android
Version: 4.11.17 (Build 1002)
Rulesets: [Civ V - Vanilla, AbsoluteUnitsXL, Civ V - Gods & Kings, AbsoluteUnits, Civ V Leader portraits, 5Hex Tileset, Civ6 Tileset]
Last Screen:
com.unciv.ui.screens.worldscreen.WorldScreen
Device Model: KB2001
API Level: 34
System Memory: 11511 MB
Available (used by Kernel): 4965 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 32 MB
Message:
Save Mods:
Save Data:
Show Saved Game
Operating System
Android
Additional Information
В отчёте всё видно
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