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Consider adding the clientside autojump. #6
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This is a realy good idea. Oh, but _special not working on actual stream version. Please help me, how to enable bhop with current build of openAG? |
You can use the 6027 build of the engine. |
After reading this topic I'am rebuild client.dll with replacement "special" and "_special" by my keywords, end its realy working. |
I think this would be a great idea. :D |
Nope, not yet at least, I did it because it's also used in the client (for prediction). |
Alright. Any idea when the next update will come out? |
Working on autojump in its branch. Will also probably add auto ducktap. Could also add a |
Awesome! :D As for a _special thing, maybe. I think we should focus on auto jump right now and bug fixing. I tested this with Xash3D. It works with the SDL version from https://github.com/FWGS/xash3d but not the build from moddb, so I guess you could say it's somewhat compatible. 👍 |
After some thinking, I won't add auto ducktap (gives too much of advantage over a simple duckspam script), but I'll add a _special replacement. Weird that it doesn't work with the moddb Xash3D build, could you elaborate on what happens? |
It says it can't initialize client.dll I'm guessing this has something to do with SDL2, as I also tried this with NGHL (Don't worry, I own HL. You can check my Steam xP) and it wouldn't launch AG, saying it couldn't find SDL2.dll I will send an in depth log for Xash3D in a minute or two. |
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Ah yeah this thing. Forgot about it. Not sure what it is about. |
Anyways, doesn't bother me that much either way. I use the SDL version a lot more anyways xP |
Autojump: 74551ae |
Everyone is using autojump scripts anyway, would be more precise and less hassle with _special to have a built-in autojump. Need to ask the community for opinions on this one though.
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